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If you take a look at the prevalent builds right now in EASH, it seems like puck moving dman is the most popular build regardless of your position. And you dump all the points you can in speed and acceleration, maybe agility if you can. They strip all their points from shot power and accuracy, like these don't matter at all. Then they choose up close or the one-timer x-factors to make up for that I guess. It's pretty hard trying to keep up against these, if you try to play any regular dman builds like two-way or defensive.
@Sgt_Kelso wrote:If you take a look at the prevalent builds right now in EASH, it seems like puck moving dman is the most popular build regardless of your position. And you dump all the points you can in speed and acceleration, maybe agility if you can. They strip all their points from shot power and accuracy, like these don't matter at all. Then they choose up close or the one-timer x-factors to make up for that I guess. It's pretty hard trying to keep up against these, if you try to play any regular dman builds like two-way or defensive.
This is manageable with a DD if you maintain good gap control, play smart and be attentive.
- TTZ_Dipsy4 years agoHero+
When it comes to 3v3, DD is only really good if you're playing on a 3 man team; You can do well if you want to abuse certain mechanics and X-Factors like some of the top teams as a 2 man group but I personally think Power Forward would edge it out due to side stats like passing and stuff (you're still gonna be slooooow).
Back when 14 had custom attributes, I remember you could make the ultimate build using a Two-Way Forward: they were naturally high in shot, and O/D Awareness but with the right mishmash of boosts (remember there was an unfixed glitch at the time that allowed multiple +9's) you could basically have 99 shot, poke, and speed. Ever since then, Two-Way builds absolutely suck and I never recommend em.
EA doesn't like when there are meta builds but there always ends up being one or two. - 4 years ago
@TTZ_Dipsy wrote:When it comes to 3v3, DD is only really good if you're playing on a 3 man team; You can do well if you want to abuse certain mechanics and X-Factors like some of the top teams as a 2 man group but I personally think Power Forward would edge it out due to side stats like passing and stuff (you're still gonna be slooooow).
Back when 14 had custom attributes, I remember you could make the ultimate build using a Two-Way Forward: they were naturally high in shot, and O/D Awareness but with the right mishmash of boosts (remember there was an unfixed glitch at the time that allowed multiple +9's) you could basically have 99 shot, poke, and speed. Ever since then, Two-Way builds absolutely suck and I never recommend em.
EA doesn't like when there are meta builds but there always ends up being one or two.Oh sorry ,yes 3v3 is a different animal. I was referring to 6s. Sorry if I missed that somewhere along the line.
- TTZ_Dipsy4 years agoHero+
@IceLion68
Oh no, I was just saying. Defensive D is a huge boon to any 6v6 EASHL and HUT team. The amount of players clogging up the ice helps balance their slow speed and you can pretty much max out stats like defensive awareness, stick checking, and even discipline naturally so you can go crazy with boosts - Sgt_Kelso4 years agoRising Scout
That's not the point, I was merely saying this seems the most populer, if not the only way to go: most people seem to go for the fastest possible build at the cost of everything else. Then they finish it with suitable x-factor. That's the meta or whatever right now. Puck moving defence man is the most popular build even for forwards. You hardly ever see two-way forwards or grinders these days.
*Most* things are manageable with good gap control and smart play, that's a given, but you will be struggling with bigger dman builds against teams like this. Especially when your team doesn't defend tight as a team. It doesn't much matter if you personally play smart and control your gap. All it takes is your forwards make one mistake at the offensive end, and your they're out of play. These fast opponents are just zipping all over you, and it doesn't seem like the other traits make that much difference. The players mostly have good pad skills, so they can just play over any theoretic weaknesses these build might have. And they seem very good at forechecking too, being very aggressive even using three guys, and relying on their speed.
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