FC 26 Gameplay Feedback
I want to give serious feedback about the gameplay because many mechanics feel broken, inconsistent, and far from real football.
Inconsistent foul decisions
Defenders can pull, hold, or stop attacking players from behind and sometimes no foul is given at all. This is especially frustrating during counter-attacks or clear attacking opportunities. Similar situations are judged differently every time, which makes the refereeing system feel random.
Wrong card decisions
When an attacker is through on goal and gets fouled from behind, the game may give a penalty, but often only shows a yellow card. In many of these situations, it should clearly be a red card for denying an obvious goal-scoring opportunity. The referee decisions do not feel realistic or consistent with football rules.
Pace stats do not feel meaningful
A player can have 93 pace, 94 acceleration, and 94 sprint speed, yet defenders still catch up from behind even when there is a clear distance gap. This makes pace-related stats feel unreliable and unrealistic. If player attributes do not matter properly, then high-rated fast players lose their value.
Unrealistic shoulder challenge system
Players can get pushed from behind with shoulder contact in situations that do not make sense physically, and the game still allows play to continue. This is not balanced and does not reflect real football properly.
Team behavior and momentum feel scripted
Sometimes the game seems to decide on its own that my team will stop pressing, stop making runs, stop attacking, or stop reacting properly. My players suddenly feel disconnected from the match without my input. The opponent becoming dominant is one thing, but my players should not completely abandon pressing and movement unless I make that choice. It feels like hidden momentum takes control away from the player.
Lack of proper gameplay explanation
The game does not clearly teach many important mechanics. There should be much better tutorials or explanations for defending, physical play, pressing logic, and player behavior. Many systems feel unclear and arbitrary.
A direct question to the developers
At times, these decisions are so unrealistic that it genuinely makes me wonder: have the developers actually watched real football matches carefully, and do they fully understand football rules? Because many foul, card, contact, and momentum decisions in the game do not reflect real football in a satisfying way.
Overall
The game currently feels inconsistent, sometimes unfair, and at certain moments not fully under player control. Referee logic, pace mechanics, physical contact, and player behavior need serious improvement.