@EA_Kent @CM_TGK
Can we PLEASE have some answers here?
Nemesis system is broken from day 1 and with every patch you guys seem to tweak the system a bit.
I have no idea what are you trying to do, but the system is still broken.
Patch 3.3 changed one big thing - for some reason, my teammate is not in nemesis state anymore, so at least that's one less driver trying to kill me on the 1st lap.
Did some tests today, in PRO/Touring, played the first two events few times.
The current loop looks like this:
1. The race loads, on pre-race standings screen noone is marked as nemesis
2. I start the race, and immediately I'm notified that drivers A, B, C , D and E are my nemesis (top middle screen)
3. Minimap becomes visible, and I can see way more red/nemesis cars than the 5 mentioned on the start.
4. After 1 minute, all red/nemesis cars suddenly become black/normal cars
5. You can retrigger any of the red-turned-black cars just by driving close to them (no contact needed). If you do, they will remain in the red/nemesis state until the end of the race
6. Race ends and on the post-race screen I can see that EVERYONE except me and my teammate are both my rival and nemesis (purple + red icon)
I can run the same event again, or a different event as many times I want, the loop stays the same.
It does not matter if I drive like a maniac or do not make any contact for the whole event. Every new race starts from point 1
Another funny thing - if after the race starts I open the menu and press 'restart race', I'll get more drivers mentioned during step 2. So it seems like restarting a race breaks the system even more.
Currently, there's no way of tracking who is your nemesis and who is not. Pre- and post-race screens are useless, both displaying false information.
There seems to be no way of getting rid of nemesis AI
Your racing standards are completely irrelevant.
Maybe we need to have another option in the menu, one that would reset the nemesis state of all AI? Just like you handled the yellow markers? 🙂