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@PalomaMarvel24 For myself this game has a lot of inherent issues. But addressing a few of them would make the game much more playable. And I don't think they would be that difficult to incorporate into the game.
1. Give us the option to turn off the aiming reticule. Even just having this option would go a long way to making the game better.
2. As someone else had mentioned, rebalance the flop and pick shots, they make the game far to easy.
3. Let us lockdown every setting in Gameplay and Visual effects in our Private games. Currently settings are controlled by each players personal settings. Each setting should allow the host the option of ON/OFF/OPEN.
4. Show OB areas on the overhead map (easiest thing to do and dumbest thing to have left out).
Bonus - Leave the ball where it finishes... none of this repositioning of the ball (this one will take work). Currently you will never see a ball up against the face of a pot bunker.
These few changes would make the game much more playable. Even just the option to disable the reticule and rebalancing the flop and pick shots would add a lot to the game.
@ELF014 wrote:@PalomaMarvel24 For myself this game has a lot of inherent issues. But addressing a few of them would make the game much more playable. And I don't think they would be that difficult to incorporate into the game.
1. Give us the option to turn off the aiming reticule. Even just having this option would go a long way to making the game better.
2. As someone else had mentioned, rebalance the flop and pick shots, they make the game far to easy.
3. Let us lockdown every setting in Gameplay and Visual effects in our Private games. Currently settings are controlled by each players personal settings. Each setting should allow the host the option of ON/OFF/OPEN.
4. Show OB areas on the overhead map (easiest thing to do and dumbest thing to have left out).
Bonus - Leave the ball where it finishes... none of this repositioning of the ball (this one will take work). Currently you will never see a ball up against the face of a pot bunker.
These few changes would make the game much more playable. Even just the option to disable the reticule and rebalancing the flop and pick shots would add a lot to the game.
Item 1: I completely agree. Having more options are better.
Item 2: I would rather have options to change flop and pick shots with sliders for single player non- competitive modes. I like the way flop and pick shots are now and don’t want change imposed. For competitive modes, I would agree with item 2.
Item 3: Totally agree. It is similar to competitive section in original post, but I like idea of owner locking the settings.
Item 4: Absolutely agree.
Bonus: Absolutely a no brainer.
- 2 years ago@PalomaMarvel24 I believe the flop and pick shots need rebalancing across the board. They are far too an agressive shot allowing you to stick it wherever it lands. Into an uphill slope... sure. A flat surface... maybe a small bounce and then have it check. Into a downhill slope... it should kick forward and run out a little.
And my biggest issue... it should be more difficult to execute than a pitch/chip or blast shot. There should be some risk/reward attached to the pick and flop shots.
They can always... make these shots exponentially more difficult to execute as you go up in difficulty levels. So at AMATEUR settings it executes perfect everytime... but requires timing in the single digits +/- 0.9% at the SIM level. Otherwise the ball is duffed, bladed (low ball flight) across the green or something inbetween.- PalomaMarvel242 years agoSeasoned Ace
@ELF014 wrote:
They can always... make these shots exponentially more difficult to execute as you go up in difficulty levels. So at AMATEUR settings it executes perfect everytime... but requires timing in the single digits +/- 0.9% at the SIM level. Otherwise the ball is duffed, bladed (low ball flight) across the green or something inbetween.I totally agree with your idea making flop and pick shots exponentially more difficult with increased difficulty levels. I play at Amateur and I get to keep it the way it is.
- PalomaMarvel242 years agoSeasoned Ace
In comparison with other games, Tiger Woods 14 has five difficulty levels: Amateur, Pro, Tour Pro, Tournament and Simulation. In that iteration, Amateur is actually easy and Simulation is actually hard. In addition to difficulty levels, Options such as wind speed and flag position can be selected. 2K has six difficulty levels: Beginner, Amateur, Pro-Am, Pro, Master and Legend.Just wishing Current EA PGA Tour follows this format since I do not want extra difficulty imposed on beginners due to some Simmers thinking the game is easy. This happened in Update 3.0. I would rather have more levels instead of re-learning game after update.
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