"New: EA Golf" Using Same Game
Not knowing anything about the industry (HUGE DISCLAIMER in case this makes no sense financially or businesswise) but I believe EA should take the opportunity right now to corner the market on the golf gaming industry. It seems people may be trending towards sports games that are almost more like simulators than games (and this is where my ignorance may show). I believe the current EA Sports platform, redone, can be extremely popular. People without the game: $149.00. Those who already own it get a 50% discount. Imagine this game with the following improvements (with input from the whole community, developers can take the best ideas and combine them): Rework the characters. They are horrible and everyone seems to know this. There is quite a bit of technology that I believe photographs can be used to make the likenesses much closer and less…they’re just bad right now. Can you add a few new players as well? Women and men. Aren’t there new “engines” that can run this game with much better graphics and more efficiently? (See? I’m ignorant.) Create 3-4 times the amount of random spectators and have their reactions make more sense. The announcing is quite good SOMETIMES. Oftentimes though, it makes little to no sense. o Announcing something the AI golfer does, as if I did it (scores, etc.) o The shot is short right and I hear, “A little left and a little long but…” o Within one game you can hear the same thing at least 4-5 times. Announcer improvements: o Announcements based on past experience with each particular course. o (This is where the big $$$ may come in) Use 4-5 different announcers and even use someone “following” the golfer. Consider the current cast of announcers on TV. o Create at least 4-5 times the number of different sayings that may come up. o Make the sayings more appropriate to what is actually happening. Personally created golfers could look more like the person creating them. o Again, use photos. For people to create their own golfer, have them input 4-5 photos of themselves at different angles. Use these photos to create a much more realistic golfer that players can “believe” are actually themselves playing with PGA golfers. The better the realism, the more immersion. The better the immersion, the more fun. o It seems you can input your face onto cheap phone apps and get a caricature made in seconds. I can’t imagine a gaming company can’t do this fairly cheaply. I know it was done with the old Xbox 360 and the “Kinect.” I would imagine you could use the USB port and a thumb drive or something now?? Fix the bugs!!! o Playoffs don’t work. o New seasons? No way to advance anymore. o (Look online and pick the biggest problems first and work your way down.) Start a “What Would You Want to See” forum and let fans decide what should be implemented. Find the best whatever number of ideas, pull those out, and have people rate them 1-10 on importance to them. (I’m sure there are better ways but this just popped into my head.) These are just a few ideas but hopefully the picture can be seen. The courses could look almost as if you are there. The crowd can look and sound much more realistic. The announcers can sound like you are watching on TV. I believe the basis and technology used in the first place in this game are phenomenal. And since you already have the base game, only improvements need to be made, keeping costs down (is my guess). No need to reinvent the wheel. But it is time, I think, to step up to the plate with all of the new technology before someone else chooses to. Or maybe no one else is competing and you can sit and continue making money on this as-is since the “other” golf game is so terrible. I don’t know. I just know there is some serious potential to create a golf game that is used as the basis throughout the world that this company can monetize easier and quicker, especially since the fanbase is already here, and continue to update through the years. Think of MSFS2024: It had/has tons of bugs (many of which have been fixed), but it’s a great platform to grow on. Only with golf. Very interested in hearing others’ thoughts! Would you pay for the upgrade? Would you buy this at this price point if you didn’t have this game already? I believe you can charge a premium when you have a premium game. “If you build it, …”EA Server Disconnects Should NOT Interrupt Single-Player Career Mode
I am writing this after an extremely frustrating experience with EA SPORTS PGA TOUR, but the problem goes considerably deeper than a temporary server outage. I paid roughly $90 CAD for this game. I enjoy the actual golf gameplay, which is precisely why the decisions surrounding Career Mode, online connectivity, progression, and monetization are so frustrating. During the final round of THE PLAYERS Championship in Career Mode, I repeatedly lost connection specifically to EA's servers. This is a single-player Career event. When the connection failed, I was removed from the mode and lost gameplay progress, including completed holes that I then had to replay. Importantly, my Xbox did not lose its internet connection during these interruptions. Other devices on the same home network also continued operating normally and maintained their internet connections without interruption verified at router level as well. Streaming and other internet-connected services performed normally while EA SPORTS PGA TOUR reported that it was unable to connect to EA's servers. In other words, this was not a general loss of internet connectivity in my home. The interruption was specific to the game's connection to EA's online services. At one point, after hitting an excellent approach to approximately three feet, the game disconnected from EA's servers. When I eventually got back into Career Mode, I discovered that my progress had rolled back by two holes. After replaying them, the game disconnected again. There is no reasonable justification for a single-player round being this dependent on a persistent connection to EA's servers. Career rounds should save locally. If online progression, XP, quests, rewards, or other services need to be synchronized with EA's servers, those systems should cache their data locally and synchronize when a connection becomes available again. A temporary interruption between the game and EA's services should never prevent someone from playing a single-player Career event or cause completed gameplay to be lost. What makes this particularly difficult to justify is the content that appears to necessitate this connectivity. While I was playing THE PLAYERS at TPC Sawgrass, the game was tracking weekly objectives at Marco Simone — a course I was not playing and had not recently played. My objectives remained at 0/30 fairways in regulation, 0/20 birdies, and 0/36 holes completed at Marco Simone. Why should infrastructure associated with online challenges and progression have any authority over whether I can continue playing an unrelated single-player tournament? This design actively made the core product worse. The progression and monetization systems are another source of frustration. The Pro Pass ends at only 90 levels, and after completing all 90 levels there is no continuing progression of meaningful value. Meanwhile, some of the most desirable rewards remain locked behind additional real-money purchases. This is in a game that already costs approximately $90 CAD. There is also an excessive amount of generic EA SPORTS-branded equipment in the standard progression. One of the appeals of purchasing an officially licensed PGA TOUR game is using authentic golf equipment, apparel, clubs, bags, and other items from real golf brands. Generic EA SPORTS equipment does not provide the same value or sense of progression. I understand that optional paid cosmetic content is now common in games. My larger objection is that the live-service infrastructure surrounding those systems appears to have been integrated so deeply into PGA TOUR that failure of an online service can interfere with the basic single-player experience I already paid for. That is backwards. Online tournaments should require an online connection. Multiplayer should require an online connection. Server-verified competitive features should require an online connection. A single-player Career round should not become unplayable because EA's servers temporarily lose connection. At minimum, I would strongly recommend: 1. Allow Career Mode rounds to continue offline. 2. Save Career progress locally after every hole. 3. Cache XP, quests, challenges, and other progression locally and synchronize them when connectivity returns. 4. Never roll back completed holes because of an EA server interruption. 5. Provide meaningful repeatable progression after completing level 90 of the Pro Pass. 6. Include more authentic licensed equipment in the base-game progression rather than relying so heavily on generic EA SPORTS items and additional paid content. The frustrating part is that EA SPORTS PGA TOUR has genuinely enjoyable golf gameplay underneath these systems. I am criticizing these decisions because I enjoy playing the game and want the product surrounding that gameplay to be better. A server interruption should not be capable of ruining the flow of a single-player tournament. Please pass this feedback to the team responsible for Career Mode, progression, online services, and product design rather than treating it solely as a connectivity support issue. The connection failure exposed the problem, but the underlying problem is the design decision that allows a connection failure to affect single-player Career Mode in the first place. And to be clear once again: my Xbox and the other devices on my network remained connected and functioning normally throughout these incidents. Please do not reduce this report to generic home-network troubleshooting. The issue being raised here is the game's dependency on EA's servers for a single-player Career experience and the loss of gameplay progress when that connection fails.38Views0likes0CommentsThe reason why EA Abandoned the PC gaming 15 years ago and consoles 10 years ago
CHEATERS. It has nothing to do with the game being too arcadish like the extremely small group of regulars left on this forum, and what EA wants you to believe are saying. It was CHEATERS. Back in the tw08 days we coined the term "Edgers" to label a cheat who was either using mouse drivers locking the axis, or hard edges on the mouse or joystick to ensure straight swings. Its simply very easy to cheat in a golf game and no way for the game to detect it. In 2008 EA claimed it was hackers pirating their games that was costing sales causing them to abandon the pc. They been complaining about that since 2005. People use to burn games even for consoles. But the truth was most people bought their game to play online in with friends and family or to meet people in community clubs and tournaments, etc.. And you couldn't do that with a pirated game. But starting in 2005 cheating started becoming a major problem and eventually the game became a ghost town just like this one by 2008. Well not as bad as this one, not even close, but a dead pop by 2008 standards. These are the same reasons many of us are now going back to 2k23 or like me buying it for the first time. And let me tell you, its an amazing experience compared to this game. Its what i've always wanted in an online golf game and I'm least thankful for ea pushing me to 2k23. It has an actual mmr and ranking system with crossplay for all control types. And I get instalty matched with a palyer of my level for a competitive matchup, almost all the time. I'm loving it. But I originally thought ok maybe ea is trying to make every game mode a hard simulation because they are just listening the wrong people. But now I'm thinking those wrong people are EA themselves after they just locked another thread asking for turn based multiplayer options, and people in there started gathering to call the fact out development is making everything a similuation mode, which agian 99% of players don't want was was evident on this forum many months ago. Now only the sim people are left, and its literally just a dozen of them! lol Why did EA ignore 99% of the community that was asking for turn based multiplayer since launch, for literally months and months on end? Not even acknowledging this request while addressing others? Because of everything I've said above which, understandably, they still hold resentments over.1.7KViews0likes18CommentsBackspin and more
Can you explain me what decide if there will be backspin or not. It seems COMPLETLY random. sometimes i hit 1 foot of the cup than 35 yards backspin wtf??? Sometimes there is backspin, sometime there is not. It does not always depend of the wind, wind in the back i got sometimes backspin sometimes not, same for the wind in the face and with almost all club... Driving, i play real golf and i have never see a driver where the ball going 275 yards long and roll for 10 feet. The course are in mud??? same with many club but with the driver, it is pathetic... I choosed EA because peoples said it was more realistic, 2k23 is worst than that?? Do i need to play 3000 18 hole to get the max stats??? If someone have a cheat, i take it immediately. I dont play online and will never so...99Views0likes0CommentsDisapointed with PS5 Update
I have been playing this game for 9 months through my PS5 plus premium subscription. The graphics are excellent and for the most part I enjoy the game the the exception of the following issues: The commentators do not have any situational awareness and cannot differentiate between the paying customer (me) and the CPU characters I am playing with. Please remove the obnoxious Frank Navalo! I'm sure you know what I mean. How wind affects the golf balls is very inconsistent even during the same round on the same course. I've won the Fedex Cup twice in this game yet every new season the game treats me as a rookie that has never won a tournament before. You only get paid credits for winning the tournament. Second or third place get nothing. Much different than PGA TOUR 2K25, which is more reflective of how prize money(points) are actually paid. I incorrectly assumed that at least some of these issues would be addressed in the latest update that was available on the PS5. You know the one I was charged $15.00 for. However although the graphics are prettier, none of the above mention defects were addressed. When will the above mentioned game software errors be addressed and/or can I get my money back for an upgrade that did nothing to improve gameplay? Thank youPro Pass Token earnings.
Happy New Year ya'll. New to this game but not new to the franchise as I've been playing it since 1991 on Sega Genesis. Besides weekly quests and playing rounds in career mode, wherw else can I earn Pro Pass tokens? My Pro Pass lvl is at 38, earing 600 Pro Pass tokens a week, will take me 60 weeks to reach lvl 90, that's an insane amout of time. I read on google that you can earn 20 tokens per hole but a game mode wasn't specified. I'm not spending real money to get the green points since it will take 7,350 pts to complete the Pass, that's $49.99 for 5,750 and a extra $19.99 for 2,750 pts. That's $70 on points only, the cost of the full game though i got it on sale not to long ago for a mere $8.49 on PS store.251Views0likes1Comment