@SpurS1964 wrote:
@ELF014oh once around the green I don't struggle to much even when I've tried sim.
what I have trouble with is knowing the strength of the wind. putting I've no idea how to read
I haven't played this game in a long time... but putting became pretty easy for me. I didn't sink every putt but my share for sure. I don't try and use math to breakdown every putt. I'm looking for a more realistic experience... so it was less about making the putt than enjoying a day on the course.
I eyeball my putts like in real life... you can get a sense of speed by using the meters. The one that shows a elevation view is really helpful... use it as a guide to slope to expect. From that you have a pretty good idea of how much distance to add or subtract from your stroke. Just remember it isn't a hard number... but more a multipler. Which I think was based on 10 feet. Meaning if it showed halfway up... for a 10 foot putt I need to hit it about 14 feet. For a 20 foot putt it was closer to a 28 foot putt.
These are not exact numbers... just going by memory. I also found hitting uphill putts ridiculously slow. My big issue with all golf games with putting is none of them have ever taken into consideration skid before roll. All games have the ball breaking the minute it leaves the putter face. In reality the ball will go straight before picking up friction and start breaking.
I'm sure you will figure it out. Playing without the grids does make the game score more realistically... and the worm cam is good in this game. I think even the pros miss half their putts from 10 feet.