Forum Discussion
@ELF014 wrote:This game was packaged to be the most realistic experience available. Where you would play and manage your game like a professional, with realistic ball reactions.
IMHO I'm not seeing this...
Is anyone else looking for a more realistic experience?
I would like to be able to play with all the aids disabled, including the aiming reticule. Meaning... if it is not available to me in real-life I don't want it in the game.
2K pretty much allows me to turn everything off. The only thing missing is the lack of zoom... the only option is to have it on or off. In reality I feel they should allow you to zoom about 40 yards from your ball lie. In real-life I can take a little stroll to pick a target over an embankment to hit at.
This game is far to easy even with the RNG.
My group is currently playing without skill points and specs... not sure what else we can do to make things challenging. As it is we are still shooting well under par.
So is anyone else trying to increase the challenge and inject some realism into this game?
Is the game too easy? Yes. Would I like to see the ability to make it more difficult? Yes. Within reason though. In real life, very few people can shoot Tour level scores on difficult courses. I don’t want the video game equivalent of real golf. I want to be able to shoot frequent 68s, less frequent 63s, and even a very, very infrequent 59.
As far as turning off aids that I don’t have in real life, I generally find that problematic for some aids.
In Real life it’s much easier to read greens than when you turn off the grids and beads in the game imho. Subtle breaks I just cannot seem to distinguish on a screen. In real life I can pull out a range finder that calculates elevation adjusted distances, or I can visually determine how high something is in comparison to myself. In real life I can feel wind on my face, see how hard a flag is flapping, see trees bending, pick up grass and release. All of these things can tell me if I need to club up/down and how much. Not having aids such as these in the game doesn’t make it more realistic to me. It makes it less, for the simple fact that instead of having the cues available to me in real life, I now have none. Do I have a swing meter in real life? Yup. It’s called my shoulder turn. I know my meter is filled when it becomes uncomfortable to turn further.
All that said… How do you make the game more difficult and realistic but keep it still fun? Outside of Reducing distance across the board, increasing dispersion circles across the board, increasing penalties from poor lies and reducing spin from the same lies, there are not s lot of levers to pull.
- 2 years ago
Though we have played full on sim, I failed to mention the two things we do normally enable are the wind meter with no values, and the green grid. I fully agree that they have not found a way to represent a 3D world on a 2D screen yet.
As for distance and elevation changes, I am okay with them disabled. I don't use a range finder in real life and they are not allowed on the PGA. Having distances available from an overhead map is enough for me.
I don't need any meters as you can gauge your swing from the player animation. I would also like to able to dosanle the reticule as it basically allows you to set the distance of your shot. I would much rather have to hit partial swings as I do in real-life to get these distances. Or through using loft... since choking up on a club isn't available.
I am not asking to have this implemented to affect all players, just to at least be available to those that want it.
I mean how hard can it be to provide some settings to disable some in game features.
The only thing I see on the screen in 2K is the 2 dialog windows in the upper left corner. One providing data on the hole I'm on, and beneath it the scorecard.
No reticule, no swing information.... nothing.
- 2 years ago
@ELF014 wrote:
“As for distance and elevation changes, I am okay with them disabled. I don't use a range finder in real life and they are not allowed on the PGA. Having distances available from an overhead map is enough for me.
I don't need any meters as you can gauge your swing from the player animation. I would also like to able to dosanle the reticule as it basically allows you to set the distance of your shot. I would much rather have to hit partial swings as I do in real-life to get these distances. Or through using loft... since choking up on a club isn't available.”
Tour pros actually get something better than a range finder. They get a caddy. Who they pay to bring a range finder out during practice rounds and jot extensive notes down on yardage/elevation from all important spots on the course.
I do like your suggestion that all non full swing yardages be manipulated through how far back your swing goes as opposed to a reticle. The swing would need to be a bit more responsive than it currently is though. I think people would play more like the pros do if this was required. Instead of always bombing a big drive and hitting difficult touch shot/half swing wedges in, they would learn to play their tee shots to give them full swing distances on the second.- 2 years ago@7AnimalMother I agree caddies are the PGA's replacement of a range finder... and though good they are still making their best guess. Yardages are marked from the center of the green so some interpretation is in play.
But I'm fully onboard with what you are saying, about fullswings. Those in the know would start working backwards from the pin location.
The group I play with currently play with stock avatars. They have no skill points assigned nor any specs. Which means limited shot types... so in my case I have been working backwards laying up for full wedge shots into the hole. Rather than trying to manipulate a pitch shot from 60 yards out.
But I think you are absolutely right about a change in how people would manage their golf.
- drewgriffiths2 years agoSeasoned Veteran
@ELF014 I do agree with all of this though i wish EA would come up with something so we could judge wind direction and speed. In real life, I’ll pick up some grass and drop it
- 2 years ago
@drewgriffithsOther games have used tossing grass in the air to gauge wind direction and speed. I also wouldn't mind judging my lie based a close up of the ball rather than a percentage.
To see if I have a flyer type lie, or if it is tangled up in the grass. Whether it is sitting on top of the sand or buried.
This game seems to want hand everything to you on a silverplate.
- 2 years ago@7AnimalMother At last, someone who can see the benefit of some aids in relation to real life, to see the wind speed is the equivalent of sensing the wind in real life, to be able to zoom to a particular area is the same as walking the course to view where your next shot will land. I find to many gamers want all aids turned off so that you are playing the course semi blind, this does not happen in real life unless its a course you are playing for the first time, but you do have a score card with all the holes which you can refer to and relate to from where you are on the course. There is a need to increase penalties from the rough and from the sand. I also think the dispersion zone should be variable and only a rough guide for hitting the perfect shot, imperfect shots should mostly land outside the dispersion zone.
- 2 years ago@Allan5858 I totally agree with you about aids. The zoom feature is one I thought no one has ever gotten right. Developers seem to think this should be an on/off feature. I have always said there should instead be a 40 yard zoom from the spot of the ball.
In real life I can take a little stroll over a hill to pick a target for an errant shot, rather than blindly hitting a ball based off an educated guess.
The only two other aids I would want is the ability to toss some grass in the air to simulate the direction and speed of the wind. And a close up view of my ball lie, and no I don't want a calculated value of percentage loss. Just a view of how the ball is sitting and how tangled or plugged the ball is. The direction of the grain of the grass to see if I should expect a flyer lie... etc.
And the ability to disable the dispersion circle.
I found disabling everything in 2K made me mentally happier. Though I think 2K is pretty accurate matching shot results with shot execution. I was less frustrated by bad shots when I didn't see a perfectly executed shot on the swing gauge. Plus I would rather work out my swings myself rather than seeing on the gauge I am pushing my shot a bit to the right.
Afterall that is also part of real golf, working with what you are bringing to the table on any given day. I am not saying to implement this across the board, but to make it available to those of us that want it.
The game is appealing.... it just seems to lack any real substance to keep you engaged longterm.- 2 years ago@ELF014 I totally agree with on the close up view of the ball as this would give an indication of the type of shot to play, but some lies should have a penalty, it would be harder to hit a ball from the rough if the rough is in tall grass and the ball is in deep, as is with sand shots, whether the ball is plugged, is in wet sand etc, etc
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