Forum Discussion
I think they could make them tolerable if they removed the RNG element from the conditions. If they were based on ability, not luck, then perhaps they could be made palatable.
Further, I'd say especially if it's trying to replicate what a player did during an event. It should be replicated as it was, and adding RNG on top means you aren't making their shot...
@Noya_Wesa wrote:I think they could make them tolerable if they removed the RNG element from the conditions. If they were based on ability, not luck, then perhaps they could be made palatable.
Further, I'd say especially if it's trying to replicate what a player did during an event. It should be replicated as it was, and adding RNG on top means you aren't making their shot...
I personally have not played the "Make the shot", or any of the precision challenges since I maxed out my first character. Actually I haven't really done anything other than complete season two in Career mode and Private matches since there was nothing to grind for.
I realized when I started playing this game that because of the RNG, an element of luck was involved in executing shots. So when extreme precision is involved, shot making is not in the players hands. No matter how well you execute a shot, the game will ultimately decide where the ball ends up. And the further away you are the larger that area encompasses. I'm not even convinced the dispersion circle is correctly represented.
However with power and spin control on... you may be able to fully control your shot. But I don't play the game in this way so I wouldn't be able to confirm this.
For those of us that feel you shouldn't have control of the ball after it leaves the club face, I can see how this could be a bit unpalatable.
A small amount of RBG is reasonable in my opinion. But not when it is used to create artifical difficulty into a game.