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I think it is pretty obvious...
Rather than look at what was successful in the past with both their intellectual property and what has been and is out in the market, this EA team decided to go their own way and reinvent the wheel.
And then after having it be a bit of a disaster... rather than stabilizing things with some basic concepts... they want to dive deeper into proving how smart they are by implementing larger grids that can be decreased with additional skill points and the like.
This would have worked on the games release... but some consumers would hate it because it puts them a step back. For myself it is not impactful because it's not something I use.
But the time could have been better spent on tightening up the RNG, and the ball and cup physics. As well in my opinion doing a better job of balancing the difficulty settings.
You don't need to reinvent a golf game, people have been doing it for over 35 years now. You just need to tighten up things and make the experience better... just having better graphics would have gotten you half way there.
@ELF014 wrote:I think it is pretty obvious...
Rather than look at what was successful in the past with both their intellectual property and what has been and is out in the market, this EA team decided to go their own way and reinvent the wheel.
And then after having it be a bit of a disaster... rather than stabilizing things with some basic concepts... they want to dive deeper into proving how smart they are by implementing larger grids that can be decreased with additional skill points and the like.
This would have worked on the games release... but some consumers would hate it because it puts them a step back. For myself it is not impactful because it's not something I use.
But the time could have been better spent on tightening up the RNG, and the ball and cup physics. As well in my opinion doing a better job of balancing the difficulty settings.
You don't need to reinvent a golf game, people have been doing it for over 35 years now. You just need to tighten up things and make the experience better... just having better graphics would have gotten you half way there.
Its weird you say this, because the games of the past were way more arcade like then this game bud. lol
- 2 years ago
@RichAC wrote:
@ELF014 wrote:I think it is pretty obvious...
Rather than look at what was successful in the past with both their intellectual property and what has been and is out in the market, this EA team decided to go their own way and reinvent the wheel.
And then after having it be a bit of a disaster... rather than stabilizing things with some basic concepts... they want to dive deeper into proving how smart they are by implementing larger grids that can be decreased with additional skill points and the like.
This would have worked on the games release... but some consumers would hate it because it puts them a step back. For myself it is not impactful because it's not something I use.
But the time could have been better spent on tightening up the RNG, and the ball and cup physics. As well in my opinion doing a better job of balancing the difficulty settings.
You don't need to reinvent a golf game, people have been doing it for over 35 years now. You just need to tighten up things and make the experience better... just having better graphics would have gotten you half way there.
Its weird you say this, because the games of the past were way more arcade like then this game bud. lol
I'm not disagreeing with you here. I was never a fan of the Tiger Woods series... I thought of it as an arcadish game and never played it. I owned TW2014... but it lasted less than an hour in my xBox 360.
My point was they could have just updated the graphics of that game and it would have been successful for a certain demographic.
As long as they didn't promote it as a SIM, I have no issue with it. And many of you would have been thrilled to get a remake of an old game with updated graphics and familiar gameplay.
- 2 years ago
@ELF014 wrote:
@RichAC wrote:
@ELF014 wrote:I think it is pretty obvious...
Rather than look at what was successful in the past with both their intellectual property and what has been and is out in the market, this EA team decided to go their own way and reinvent the wheel.
And then after having it be a bit of a disaster... rather than stabilizing things with some basic concepts... they want to dive deeper into proving how smart they are by implementing larger grids that can be decreased with additional skill points and the like.
This would have worked on the games release... but some consumers would hate it because it puts them a step back. For myself it is not impactful because it's not something I use.
But the time could have been better spent on tightening up the RNG, and the ball and cup physics. As well in my opinion doing a better job of balancing the difficulty settings.
You don't need to reinvent a golf game, people have been doing it for over 35 years now. You just need to tighten up things and make the experience better... just having better graphics would have gotten you half way there.
Its weird you say this, because the games of the past were way more arcade like then this game bud. lol
I'm not disagreeing with you here. I was never a fan of the Tiger Woods series... I thought of it as an arcadish game and never played it. I owned TW2014... but it lasted less than an hour in my xBox 360.
My point was they could have just updated the graphics of that game and it would have been successful for a certain demographic.
As long as they didn't promote it as a SIM, I have no issue with it. And many of you would have been thrilled to get a remake of an old game with updated graphics and familiar gameplay.
But yet they were so much more popular. I mean so popular we talking like 1000 times more popular no exaggeration then to even 2k23. Now you need to do some deep thinking and ask yourself why, because obviously your whole stance claiming most people wanting to play a more simlike game, is completely wrong.
- 2 years ago
But yet they were so much more popular. I mean so popular we talking like 1000 times more popular no exaggeration then to even 2k23. Now you need to do some deep thinking and ask yourself why, because obviously your whole stance claiming most people wanting to play a more simlike game, is completely wrong.
You will never convince people to change what they want to believe.
EA's Golf games were successful mainly due to two factors. That during this period of time Golf was a very popular and in vogue sport. Like Tennis was in the mid to late seventies.
And the fact EA had the only mainstream Golf game on the market... which I personally didn't like but filled an itch for a lot of people. It helped that it seems to have been a pretty complete package.
The Golf Club a more serious sim experience was released by a small company on a small island in Canada concurrently with EA's 2015 game... and while The Golf Club eventaully became 2K PGA Tour... EA decided to shelve their golf series.
My agrument is that there is a place for both arcade and sim players. What can't seem to hear is that EA didn't create an environment for the SIM players in this game. And that wouldn't have been an issue for me if they didn't advertise it ss having it in the game.
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