Forum Discussion
@ELF014 wrote:I actually play through all the Club series last night... and thought the first three games felt great to play. All they needed needed to make it play better was faster greens and more swing sensitivity to increase the difficulty of the swing. These games felt like what EA could have been... in fact 2K2019 would have catered to the arcade players among us.
And in my opinion may be the best game in the 2K series, if it wasn't so easy to hit the ball straight.
As I remember, because my dad was following everything TGC and HB, 2K2019 was not a 2K game. It was all HB and they worked a deal with 2K just before release to be their publisher. 2K2019 would be the last all HB golf game. Supposedly HB had all kind of issues with the publisher of TGC2, I think it was Maximum Games, something like that.
I also remember the game was easily hacked, there was one of the guy on the HB forum bragging he was cheating all the time, because he knew a lot of people were cheating. He had a youtube channel showing 2 programs where he was able to get perfect-perfect whatever he was doing with his controller. One of them was also able to counter the API used by TGC Tour because it wouldn't show perfect-perfect even though the ball was going straight down the middle of where he was aiming every time.
@Katybee_1313 wrote:
@ELF014 wrote:I actually play through all the Club series last night... and thought the first three games felt great to play. All they needed needed to make it play better was faster greens and more swing sensitivity to increase the difficulty of the swing. These games felt like what EA could have been... in fact 2K2019 would have catered to the arcade players among us.
And in my opinion may be the best game in the 2K series, if it wasn't so easy to hit the ball straight.
As I remember, because my dad was following everything TGC and HB, 2K2019 was not a 2K game. It was all HB and they worked a deal with 2K just before release to be their publisher. 2K2019 would be the last all HB golf game. Supposedly HB had all kind of issues with the publisher of TGC2, I think it was Maximum Games, something like that.
I also remember the game was easily hacked, there was one of the guy on the HB forum bragging he was cheating all the time, because he knew a lot of people were cheating. He had a youtube channel showing 2 programs where he was able to get perfect-perfect whatever he was doing with his controller. One of them was also able to counter the API used by TGC Tour because it wouldn't show perfect-perfect even though the ball was going straight down the middle of where he was aiming every time.
You are right... 2K2019 was the last game developed by the old regime. I'm not convinced it is in better hands under 2K's direction.
People are always going to try and cheat or find flaws in the software. I only play in my own little eco system with a small group of friends so cheating isn't an issue.
- 2 years ago
Cross play isn’t the top issue and neither is gameplay imho. While game play certainly has some room for improvement (specifically difficulty level being to easy due to non penalizing rough and sand) it’s nowhere near as bad as the ~15 frequent posters on this board would have you believe.
In my opinion, a game like this really needs two thing to drive continued interest (two things that 2k currently has and this game does not). 1. Private club play so groups of friends can create tournament/seasons and okay then together. 2. Course designer so they’re always fresh new places to play.- 2 years ago
@7AnimalMother wrote:Cross play isn’t the top issue and neither is gameplay imho. While game play certainly has some room for improvement (specifically difficulty level being to easy due to non penalizing rough and sand) it’s nowhere near as bad as the ~15 frequent posters on this board would have you believe.
In my opinion, a game like this really needs two thing to drive continued interest (two things that 2k currently has and this game does not). 1. Private club play so groups of friends can create tournament/seasons and okay then together. 2. Course designer so they’re always fresh new places to play.While you have an interesting perspective, I would argue that gameplay is a major consideration in bringing players back. If you don't enjoy playing the game you won't play it. I know people that stop playing after owning it for one day. I at least pushed through to max my character and through a season and a half trying to figure out if there was a way to make the game playable.
In my opinion... serious players have no interest in shooting consistently shooting in the double digits every round. Where making a birdie on every hole is not uncommon.
Some of us would prefer to struggle to make par, and a birdie feels like an achievement rather than expected.
But this environment does not exist for the majority of us in this game.
I have heard many on your side of this argument that complain about tournament leaders shooting 9 under for 4 holes or 30 plus under for 18.
I do agree Society or Club play might help, but only after they correct gameplay and the ability to lock settings down for competitive play. Since the current playing levels have not been very well defined.
For example SIM mode shouldn't show the swing meter or green grid.
As for the course designer, that is an extravagance but not required.
- 2 years ago
@ELF014 wrote:
@7AnimalMother wrote:Cross play isn’t the top issue and neither is gameplay imho. While game play certainly has some room for improvement (specifically difficulty level being to easy due to non penalizing rough and sand) it’s nowhere near as bad as the ~15 frequent posters on this board would have you believe.
In my opinion, a game like this really needs two thing to drive continued interest (two things that 2k currently has and this game does not). 1. Private club play so groups of friends can create tournament/seasons and okay then together. 2. Course designer so they’re always fresh new places to play.While you have an interesting perspective, I would argue that gameplay is a major consideration in bringing players back. If you don't enjoy playing the game you won't play it. I know people that stop playing after owning it for one day. I at least pushed through to max my character and through a season and a half trying to figure out if there was a way to make the game playable.
In my opinion... serious players have no interest in shooting consistently shooting in the double digits every round. Where making a birdie on every hole is not uncommon.
Some of us would prefer to struggle to make par, and a birdie feels like an achievement rather than expected.
But this environment does not exist for the majority of us in this game.
I have heard many on your side of this argument that complain about tournament leaders shooting 9 under for 4 holes or 30 plus under for 18.
I do agree Society or Club play might help, but only after they correct gameplay and the ability to lock settings down for competitive play. Since the current playing levels have not been very well defined.
For example SIM mode shouldn't show the swing meter or green grid.
As for the course designer, that is an extravagance but not required.
I’m not disagreeing that the game is too easy, but to me ultimately if I shoot an 18 under vs a 5 under it matters less than it I am able to compete with friends and have a fresh course experience. The one allows me have a community experience and the other allows me to see new courses. Both keep my interest even if the gameplay isn’t perfect.
I mean this is the same as in real life…
I would rather play with friends on a bunch of different mediocre courses than to play by myself on a beautiful course all of the time.
It’s why I feel these are more pressing issues than improving the mediocre but adequate gameplay.
But hey! Let’s do both!
- SlimDown572 years agoSeasoned Ace
@7AnimalMother wrote:Cross play isn’t the top issue and neither is gameplay imho. While game play certainly has some room for improvement (specifically difficulty level being to easy due to non penalizing rough and sand) it’s nowhere near as bad as the ~15 frequent posters on this board would have you believe.
In my opinion, a game like this really needs two thing to drive continued interest (two things that 2k currently has and this game does not). 1. Private club play so groups of friends can create tournament/seasons and okay then together. 2. Course designer so they’re always fresh new places to play.I'm Just guessing but i would think #1 would be NO course designer. 2k has course designer and thousands of courses. My # 2 would be a toggle in settings to turn off RNG swing. IMHO
- 2 years ago
@SlimDown57 wrote:
@7AnimalMother wrote:Cross play isn’t the top issue and neither is gameplay imho. While game play certainly has some room for improvement (specifically difficulty level being to easy due to non penalizing rough and sand) it’s nowhere near as bad as the ~15 frequent posters on this board would have you believe.
In my opinion, a game like this really needs two thing to drive continued interest (two things that 2k currently has and this game does not). 1. Private club play so groups of friends can create tournament/seasons and okay then together. 2. Course designer so they’re always fresh new places to play.I'm Just guessing but i would think #1 would be NO course designer. 2k has course designer and thousands of courses. My # 2 would be a toggle in settings to turn off RNG swing. IMHO
Get to level 30. Get legendary specs. Play with swing less than hard. Poof. You have toggled off RNG swing.
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