2 years ago
Ea's swing mechanic
Has anyone other than myself wished that EA had somewhere documented exactly how their swing mechanic works? Like what exactly constitutes a perfect swing tempo. And how that timing correlates with ...
@7AnimalMother wrote:
@ELF014 wrote:Has anyone other than myself wished that EA had somewhere documented exactly how their swing mechanic works?
Like what exactly constitutes a perfect swing tempo. And how that timing correlates with the swing stick.
Is it the time it takes for you to move the joystick to the 12 o'clock position on the downswing? Or is it the time it takes for the joystick to return to center after completing the swing?
I realized right away that the swing timing and underswing added together resulted in your power. And I assume the swing path was just that... though based on some of my poor swings I have questions about that too. Some of the worse swing shapes have been the straightest shots... where many dead straight swings have gone awry.
A definitive explanation of how this component of the game would have been appreciated. If it is something I have missed, would someone please direct me to the documentation.
What seems obvious isn't so obvious based off shot results in this game.
They had a developer/creator video on it maybe 2 weeks after launch, but certainly some documentation elsewhere (perhaps in the game itself in the form of a tutorial?) was in order.
Tempo and the resulting Fast/Slow from imperfect tempo is based on the total time from the start of the downswing to when the swing stick returns to the center. In other words, if you are using the traditional control, its the move up and then releasing the stick to where it come back back down to the center. You can further tune your gofer by changing the swing style in the identity. If you are consistently slow, change the swing tempo to faster, and vice versa.
Since I can't normally get perfect tempo, I have tuned my swing so that I am consistently slightly fast, and then just budget in a slight left to right movement on my aim. (Fast moves left to right, slow moves right to left for righties).
As far as swing path goes, I know in one EA video someone mentioned that shot shaping on tour mode only required your swing to hit the 2 points of the swing path accurately, the bottom and the top of the path. I have not seen any official info on this, but I believe this also to be true for ALL swings. As long as you hit the bottom and the top points, your path will be straight (even if you have some wierd loop in there... but hey.. this seems reasonable, right Jim Furyk?)
Get Better Tempo NOW in EA Sports PGA Tour 2023 - YouTube
I have seen all this information... and basically agree with your points. Including about just hitting the two points when making a swing.
Where I do feel what you have noted about the swing path is true (hitting the two points). Distance control with the timing and how dispersion works I am not sure works as sold.
I have seen too many shots not result in the expected distances based off the net power reading.
@ELF014 wrote:Where I do feel what you have noted about the swing path is true (hitting the two points). Distance control with the timing and how dispersion works I am not sure works as sold.
I have seen too many shots not result in the expected distances based off the net power reading.
I think the thing to keep in mind is that the dispersion circle for a given shot is the landing area (not adjusted for wind and not adjusted for rollout/spin back) for a perfect/perfect swing. For longer clubs that circle is fairly large (a multiple yard radius even). If your swing isn't perfect/perfect, you would have to relocate that circle to the new coordinates your imperfect swing has "selected".
So taking an example of a 7 iron which I believe one of my toons hits around 200 yards. Let's say there's no wind. I'm hitting to a flat ground exactly 200 yards out and centering my dispersion circle exactly on the pin and leaving the height of the shot normal. Just as an estimate, I'd say the radius of the dispersion circle for that club is probably about 5 yards (maybe a little less but this makes the math easy lol). If you hit a perfect/perfect shot, you could LAND anywhere within 15 feet of the pin in any direction. Then unless the green is super slow, you have probably have another 3-5 yards of rollout. Therefore, if rng had you at the extreme north end of the dispersion circle, you may now have a 30 footer.
Now let's factor in the tempo and power. Let's say 9% overswing, 1.9% fast (2.8% power). Now let's move the dispersion circle. 2.8% of 200 yards is 5.6 yards, so we now move the entire dispersion circle north of the flag by almost 17 feet. Now account for the fast. 1.9% of 200 is 3.8 yards. We are now moving the dispersion circle 3.8 yards (or another 10 feert) to the left. Your starting point for the center of the dispersion circle for that shot is already 17 feet North and 10 feet left of the flag. NOW stick the dispersion circle there and account for the RNG dispersion. At worst you with RNG and rollout, you could end up an additional 30 feet north and 15 feet left. All said, your 7 iron if you got really bad luck, could end up a total of 47 feet north and 25 feet left of the flag when aiming directly at the flag and having that imperfect swing.