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What a waste of a update , nothing worth wild except playing one round tournaments, pro pass a total waste, ball phyics still terrible, i play tournament at tera ita and fairways were like ice .
@NIGHTSTOCKER59 wrote:What a waste of a update , nothing worth wild except playing one round tournaments, pro pass a total waste, ball phyics still terrible, i play tournament at tera ita and fairways were like ice .
I kind of have to agree with you. I didn't ask for single round tournaments... I actually feel 2 round tournaments would make more sense to bring the cut into play. But I'm not opposed to providing more options to everyone.
I don't get the Pro Pass as just a way to make more revenue for EA. The already had a way to earn VC, XP and items through the challenges. As well as a store.
I personally feel the time spent creating the Pro Pass would have been better spent in the short comings of the game (gameplay and ball physics would be a good place to start).
It would be nice to get a few more levels of difficulty added to the game as well and presets that don't hold your hands with all the aids enabled. Why does the SIM preset have a swing meter enabled, and why does it override my personal settings?
- Ultrasonic_773 years agoHero
@ELF014 wrote:I don't get the Pro Pass as just a way to make more revenue for EA. The already had a way to earn VC, XP and items through the challenges. As well as a store.
Even for those who don't want to pay for the Premium tier, the free tier has actually added back in a form of progression to work through that was missing otherwise for everyone who had got their player to level 50. There have certainly been a fair few players post here to wish there was something more to aim at. For those struggling to earn Tickets via the Tournaments section the Pro Pass has also added in an additional source of these, and of additional Reward Points too come to that. I'm not suggesting this is some huge game-changer but it doesn't seem totally without merit either.
I was personally surprised something like Pro Pass wasn't in the game from launch, and from the following video it was clear that it had always been planned:
- -Roasted513-3 years agoSeasoned Ace@Ultrasonic_77 the "reward" from the pass are a joke, its not even worth doing, 3200 total coins if you buy the pass, 4 tokens if you buy the pass, thats a slap in the face. shouldve been at least 10 tickets and double the coins. ea have NO idea what they are doing
- Ultrasonic_773 years agoHero
@-Roasted513- wrote:
@Ultrasonic_77the "reward" from the pass are a joke, its not even worth doing, 3200 total coins if you buy the pass, 4 tokens if you buy the pass, thats a slap in the face. shouldve been at least 10 tickets and double the coins. ea have NO idea what they are doingThe total rewards are MUCH more than that. Not quite sure what you're looking at. You realise it scrolls right up to level 60?
- 3 years ago@ELF014 I just wish to say that 1 round tournaments are a god send. I do not have time to clatter through 4 rounds. That being said I set the Majors to 4 rounds. This is how I choose to play. Thanks EA for doing this. Now if you would print somewhere a list of instructions to explain just how these rewards from the Pro Pass can be utilized when you already have your golfers maxed out at 50 points each (I have two) it would be appreciated ... thanks.
- 3 years ago
@LemonDropKid wrote:
@ELF014I just wish to say that 1 round tournaments are a god send. I do not have time to clatter through 4 rounds. That being said I set the Majors to 4 rounds. This is how I choose to play. Thanks EA for doing this. Now if you would print somewhere a list of instructions to explain just how these rewards from the Pro Pass can be utilized when you already have your golfers maxed out at 50 points each (I have two) it would be appreciated ... thanks.I have no idea what you are talking about. Why are you asking me?
- Ultrasonic_773 years agoHero
@LemonDropKid wrote:
Now if you would print somewhere a list of instructions to explain just how these rewards from the Pro Pass can be utilized when you already have your golfers maxed out at 50 points each (I have two) it would be appreciated ... thanks.The XP are obviously useless just as the XP earned in the rest of the game are. Everything else (which is the overwhelming majority) are just as useful to those of at level 50 as they are to anyone else.
For me pretty much the single appeal of pro pass is the new top iron spec.
- 3 years ago
@Ultrasonic_77 wrote:
@LemonDropKid wrote:
Now if you would print somewhere a list of instructions to explain just how these rewards from the Pro Pass can be utilized when you already have your golfers maxed out at 50 points each (I have two) it would be appreciated ... thanks.The XP are obviously useless just as the XP earned in the rest of the game are. Everything else (which is the overwhelming majority) are just as useful to those of at level 50 as they are to anyone else.
For me pretty much the single appeal of pro pass is the new top iron spec.
For myself I didn't see the value in the Pro Pass... once I maxed out my character there was nothing for me to grind for.
Other than the odd upgrade in a new spec. Which by the way were/are really slow in coming out.
Everything in the Pro Pass was already easily accessible through Challenges or Tournaments and the Store. I don't see the need for the Pro Pass... other than it was a feature they had always planned to incorporate into the game. Other than a source of revenue for EA I don't see the revelance of it.
To be honest once I maxed out, and purchased a few articles of clothing, some equipment for my character I stopped playing Challenges and Tournaments.
I resorted back to a stock player to retain some challenge in the game. Then I pretty much stopped playing all together. Except with my group of friends.
If the equipment had attributes and there was a driving range, I could see myself testing to find my perfect setup and creating a yardage book for my distances. I actually did this for 2K... I play without an aiming reticule in 2K so yardages were controlled basically with loft. And with elevation and lie data turned off it made for a much more random experience.
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