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jwgdavis's avatar
3 years ago

Free daily tournament in sim mode too hard for kids

As much as I like playing sim mode, and the daily tournament is fun for me like this, it's very prohibitive for younger players and newcomers. My ten year old daughter will probably ditch the game as a result. Having it set to arcade was a great way for newbies and young people to earn points and therefore tickets. Now she will struggle to earn anything outside of the single player game, and won't be able to earn tickets without spending her points or buying them in the store.

Being cynical, this seems like a cash grab to me, taking advantage of newcomers and children to pay real world money for tickets, clothing items and upgrades etc... obviously a large part of the patch was pointing things in a financial direction, but taking advantage of kids and lesser players seems a bridge to far to me.

I actually wouldn't have minded paying money for new courses/content etc... I can't help thinking they've got this all wrong in some attempt not to upset the community in any way.

6 Replies

  • I agree that changing the free daily tournament to simulation mode is unfair to new players.

    I'm vaguely wondering if we may find the plan is for the difficulty of the free daily tournament to vary day-to-day, which wouldn't be so bad but still has the same effect of disadvantaging new players overall I think.

  • jwgdavis's avatar
    jwgdavis
    3 years ago

    @Ultrasonic_77 wrote:

    I agree that changing the free daily tournament to simulation mode is unfair to new players.

    I'm vaguely wondering if we may find the plan is for the difficulty of the free daily tournament to vary day-to-day, which wouldn't be so bad but still has the same effect of disadvantaging new players overall I think.


    Being cynical, it's those new players and kids who are disadvantaged by this, that I would think EA feel are most willing to spend real world money on points. I'd rather they target people like me who are older and good at the game. I was fully expecting new courses to be paid for DLC and wasn't at all unhappy about the prospect. If I'm correct in my assumptions this seems like a far more cynical way to go about things.

  • Ultrasonic_77's avatar
    Ultrasonic_77
    Hero
    3 years ago

    I would have personally been extremely annoyed if the additional courses advertised pre-launch turned out to have to be paid for and I'm confident I would be far from alone in this. I can't recall off the top of my head if this was explicitly stated anywhere but Id certainly got the impression they would be free.

    I do see where you're coming from re. your purchasing Points comment though.

  • jwgdavis's avatar
    jwgdavis
    3 years ago

    @Ultrasonic_77 wrote:

    I would have personally been extremely annoyed if the additional courses advertised pre-launch turned out to have to be paid for and I'm confident I would be far from alone in this. I can't recall off the top of my head if this was explicitly stated anywhere but Id certainly got the impression they would be free.

    I do see where you're coming from re. your purchasing Points comment though.


    I can understand you, but I'm being hypothetical, ie - If they had announced that it would be paid for DLC and been open about it. Most games do this with extra content. I suppose what fundementally annoys me is that they are blatently trying to monetise the game whilst pretending to the community that they aren't, and in doing so the targets are beginners, casual players and children.

    I feel that the people who should pay the most for the game are those that sink the most hours into it, and with the method of monetisation that EA are using for this the opposite will be true.

  • Ultrasonic_77's avatar
    Ultrasonic_77
    Hero
    3 years ago

    @jwgdavis wrote:

    I can understand you, but I'm being hypothetical, ie - If they had announced that it would be paid for DLC and been open about it. Most games do this with extra content.


    Do you have some particular examples in mind? I'm not used to this with full-price games myself.

    Interesting point re. those who play most paying most. Personally I'm broadly happy with the model of entirely optional cosmetic items being what might be paid for with real money, since everyone of all ages then has the option to completely ignore these. I do though take your point that on-average younger players may be less inclined to do so.

  • jwgdavis's avatar
    jwgdavis
    3 years ago

    @Ultrasonic_77 wrote:

    @jwgdavis wrote:

    I can understand you, but I'm being hypothetical, ie - If they had announced that it would be paid for DLC and been open about it. Most games do this with extra content.


    Do you have some particular examples in mind? I'm not used to this with full-price games myself.

    Interesting point re. those who play most paying most. Personally I'm broadly happy with the model of entirely optional cosmetic items being what might be paid for with real money, since everyone of all ages then has the option to completely ignore these. I do though take your point that on-average younger players may be less inclined to do so.


    Off the top of my head, Snowrunner has a DLC model, Sniper Elite V, The Hunter Call Of the Wild. There are a lot of games that I have played like this. I'm happy to pay for extra content but can understand if they've announced that it will be part of the initial purchase that it's not cool to suddenly foist it upon people. However I do feel fairly strongly that charging for gaming content is actually fairer than charging for cosmetic items or upgrades which is going to mainly appeal to kids. 

    Which leads to the fact that I also have a problem with tickets being purchased with real money as it's allowing tournament entry for cash ( which is for points - so it ends up being an indirect route to upgrades and all micro-transactions for cash). Upgrading a player in a game for cash is creeping very close to exploitation.

    Anyway, I think we largely agree, and hopefully they do as you say and rotate the difficulties - This would actually generate the most positive scenario for kids and beginners as they could on one day win points and on another win tickets. It's been good to talk as I don't think I would have hashed through to this (the most positive outcome) without the conversation. I definitely have my fingers firmly crossed.

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