I agree thd game is far too easy and that giving people the opinion to define their environment is important. As you said not all of us want a challenge, some like shooting 20 under par.
I'm in favour of the ability to turn off wind, percentage loss due thd lie and elevation. Like you the green grid I don't feel is well represented in a 2D environment, so I leave it enabled.
Wind could be remedied with an animation of throwing some grass in the air, it would provide a sense of direction and speed. Being able to zoom into the ball to see your lie I believe would be an improvement. Rather than being given a hard number you would need to determine it yourself... and with the addition of how the grass is lying or how plugged the ball is.. decide if a flyer is possible or whether you can spin the ball out of the bunker.
While I understand the use of a range finder, they are not permitted in the PGA as far as I know, and caddies are basing yardage on their experience. And it is not an exact number they are providing.
I think the game is too easy acrosd the board, and the short game is more important than the long or mid. Putting is a huge part of the game.
1. I'm okay with the distances, as you are choosing to add more power to your character through skill points. Though I would like the option to create a noncompetitive character that plays to my own personal yardages.
2. I think the dispersion zones are fine for the mid/short game but need to be tightened up for the longer clubs. In my opinion the issue is with the game mechanics. I like that tempo only affects distance control... but a perfectly straight swing should be 1 pixel wide.. and deviate from their. The swing path should be the main parameter deciding where the ball ends up, with dispersion being a secondary one.
3. I have no dog in this fight.
4. Totally agree, the ball mechanics are terrible in this game. Ball reaction from the rough is not realistic. You should not get as much spin from the rough, and certainly not from deep rough where the grass gets between the ball and grooves of the club. Same with plugged lies in the bunkers... though without seeing the lie I don't know how you know you have a plugged lie.
5. To late to fix leveling... but I agree it should have been better implemented. You shouldn't be able to cap out in a few weeks. And even worse there was no thought as to what benefit XP points would be after maxing out.
As mentioned earlier PUTTING is an important part of the game. The current model is much too easy. I would like to see the removal of the reticule for those that want it. And putting in place a putting model based of length speed of the back swing determing the distance the ball rolls like IRL.
Doing this with the regular swing would improve realism as well. Since you couldn't just place the reticule where you want thd ball to go. You would need to hit partial swings from a known distance of a fullswing.
Where adjustments would be based off swing length, speed and loft.
Also the green speeds are much too slow... the ball stops much to quickly even at the highest levels. The ball needs to roll out more so judging distances on the green are more challenging. And again tightening the swing path will make putting a lot more challenging, especially when you are under pressure. A slight push for anything under 5 feet will probably be a miss now.
Again I would make this an option only for those needing more of a challenge than the game offers now.