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@PalomaMarvel24 wrote:I agree with the comment. It was the people who want the perfect sim game that ruined the experience by making game more difficult for everyone else. Yet they are still not satisfied. One big example is they made the bug report to change lipout physics in Update 3.0 with the addition of enhanced RNG. Before Update 3.0, I preferred current EA PGA Tour over 2K23. After Update 3.0, all bets were off because the people who wanted the perfect sim imposed their preferences on arcade gamers like me. I probably would have never posted anything about 2K23 if Update 3.0 never happened. The sad part is the perfect sim players joined the chorus of unhappy arcade players for the change they requested in the first place. I liked TW14 because it was the best arcade game, even better than 2K23.
Okay... I have to disagree with you here. This game was packaged and promoted as a golf simulation. That the game would play like you were on the PGA Tour making the same decisions from the fairway as the pros.
And we paid AAA prices for this privilege.
This game is far from providing a sim experience... and is much closer to an arcade game. At best you could call it simcade.
So in my opinion... it is the people that expected a more realistic experience that got the short end of this stick.
But as I have always said I don't know why EA couldn't have catered to both crowds. It would have been pretty easy to add a few toggles to enable/disable features to change the difficulty of the game.
This game arrived broken for both the arcade and sim player. We just have people here pointing fingers... where the blame is squarely on EA.
@ELF014 wrote:
@PalomaMarvel24 wrote:I agree with the comment. It was the people who want the perfect sim game that ruined the experience by making game more difficult for everyone else. Yet they are still not satisfied. One big example is they made the bug report to change lipout physics in Update 3.0 with the addition of enhanced RNG. Before Update 3.0, I preferred current EA PGA Tour over 2K23. After Update 3.0, all bets were off because the people who wanted the perfect sim imposed their preferences on arcade gamers like me. I probably would have never posted anything about 2K23 if Update 3.0 never happened. The sad part is the perfect sim players joined the chorus of unhappy arcade players for the change they requested in the first place. I liked TW14 because it was the best arcade game, even better than 2K23.
Okay... I have to disagree with you here. This game was packaged and promoted as a golf simulation. That the game would play like you were on the PGA Tour making the same decisions from the fairway as the pros.
And we paid AAA prices for this privilege.
This game is far from providing a sim experience... and is much closer to an arcade game. At best you could call it simcade.
So in my opinion... it is the people that expected a more realistic experience that got the short end of this stick.
But as I have always said I don't know why EA couldn't have catered to both crowds. It would have been pretty easy to add a few toggles to enable/disable features to change the difficulty of the game.
This game arrived broken for both the arcade and sim player. We just have people here pointing fingers... where the blame is squarely on EA.
! agree 100%
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