2 years ago
MY PERSONAL REVIEW EA PGA TOUR
There are many pro's and *' to the game, and as with many other things in life not everyone will agree as everyone has their own agenda.The main positives in the game (IMHO) is that 1) The swing mec...
1) The swing mechanism is very realistic, as for each shot type and club there is a different swing arc with its accompanying swing plane. This gives a varied playing scenario where golfers are much more unique as to the way they can play. 2k23 seems to be more number orientated in its gameplay, whereas EA seems more organic/intuitional.
I am okay with the swing animation, though it could be a bit faster. But it is far too easy to execute a shot.
2) The ball physics are more realistic compared with 2k23, especially when the ball impacts either on slopes or fairways and greens.
I fully disagree with you here, IMHO this game has some of the worse phyics I have seen in any golf game. From the ridiculous roll out with mid irons, to the slow green speeds. Wedges that can cause a ball to spin back uphill... or where the same wedge will hit an up slope and roll forward.
3) There is a variety of shots that emulate real life, eg, spinner, knockdown, stinger, texas wedge etc, much more so than 2k23
Sure they have a variety of shots but you only need a handful of them that over power the game.
4) The graphics are great as with 2k23
I agree the graphics are different, and I supposed I could agree they are better than 2K. But 2K's graphics are serviceable... and I buy a golf game for the golf.
5) The community aspect in EA does not compare with 2k23 especially with private golf societies and online playing with friends
No argument here... and because of how poor the gameplay is no one is flocking to play it.
6) EA needs to introduce a lot more courses with variety eg. community and municipal courses that are for the weekend golfer as well as many more PGA approved courses
I personally feel there is no need for a LOT more. If they could fill out the PGA schedule, and add some popular courses like Spyglass Hill I would be good. I DON'T require EA to match 2K in the numbers of courses.
7) There needs to be a realistic money/earning/buying ratio. Career prize money should reflect realistic earnings on the PGA
Sorry, I disagree... like in the real world doing this would make money for some peole meaningless. If you cash out on a big tournament, you no longer would have any need for money in the game.
8) Store items need to realistically priced. A shirt/glove should not cost the same as a club fitment
Same as the previous answer, it could be better balanced... but everything in this game is cosmetic only anyway... so what does it matter.
9) menu items in gameplay should be left on screen till the user decides to exit, i.e, ball flight feedback does not give some players the time to assimilate/analyse the information in order to inform as to what he/she/they have just completed
If you want this available in practice rounds I would be for it.... but I think this should all be disabled in competitive modes. There is no need to slowdown play... and players should figure out on their own on the fly what has gone wrong with their swings without the need for visual queues.
10) The ability to in gameplay to look at which clubset/ball you are using and an overall view of the information of the hole you are on.
Not sure why you care about your clubset... there are so few places where anyone can see it. Besides as mentioned previously being cosmetic only what does it matter?
11) Randomise holes in daily tournaments instead of playing only the first 4/6 holes, and also randomise more pin placements on all courses rather than have the same 4 placements for each tournament, these changes can be seasonal.
This should be a no brainer... the question is why aren't tournaments more randomly configured?
12) More golfer customisation, and glasses/sunglasses
I have been asking about glasses since the games release. 59% of people 25-39 and 93% between 65-75... so more than half of all of us wear them.
I am in the other camp, I believe EA had a huge opportunity to create something special... while the game has a special feel to it. It doesn't feel like golf, and the only difficulty in the game is the artificial RNG they injected into the game. It plays nothing like a real round of golf.
@Allan5858 wrote:
@ELF014I am really sorry but I have to disagree with your view as to regards of ball physics. The ball physics in EA is far superior than that of 2k I find that roll outs with mid irons and wedge spins in EA depends on your club specs and your golfers skill set. Each course has different conditions, green speeds, rough and fairway firmness and roll specifics, and therefore each club plays differently dependant on these factors, and further impacted by a golfer XP. With wedges I have found that depending on your club spec and wedge angle of loft you have to be aware of how each shot type coupled with loft\deloft/ fade/draw/wind conditions/type of shot and landing zone, reacts to the course conditions. eg, IRL I have never hit a 7iron the same distance every time, nor has it rolled the same on each shot. I care about clubset because the course and conditions define which clubs and specs are required for optimal play
No need to be sorry... and I am happy that we can agree to disagree with things without things devolving into something personal.
The game shouldn't force you to have to powerups such as skill points and specs to make it playable.
Good shots should be rewarded on execution regardless of what skill points or specs have been assigned. Even most RPG's gets this point correct. You can be the weakest character in an RPG, as long as you execute your attacks effectively and don't get hit you can take down an enemy.
In this game you are just hitting a ball against a barn hoping for a good out come. The only reason it is playable is because the game is so easy.
As for club specs, I think this has been the worst concept to be ever employed. That making equipment cosmetic generic detracts from the game. I could spend months testing and grinding to earn VC to purchase new balls and clubs to try and improve my game. Especially if they didn't tell me what the attribute of them were.
Just give me a driving range/Pro Shop and allow me to tesing things. I could easily spend hours testing the different clubs to see how I could shape the ball, how much spin I could generate etc... And then spend hours to earn VC to purchase what I want.
Kind of like in real-life. I feel they really missed the boat with this. But I think partially it is because it is easier to program things with generic equipment, and it might make the manufacturers happier. But I think it is more about the former.
Yes I agree the courses are different, but not enough to make things significant. The greens pretty much roll at about 8 on a stimpmeter, ridiculously slow for PGA standards on all their courses.
The hazards are toothless for the most part, except for a handful of courses but because how easy the game plays are not that impactful.
Controlling shot shape and spin is crucial in all golf games... this not exclusive to EA. Having your irons drop off a cliff with roll out in EA's golf game is a perfect example of the poor physics in this game.
While you can get a 6 iron to somewhat stop on a green, a 5 iron and lower will run forever. I have never in real life my 5 iron hit the front of a green... run the length of it... through another 20 yards of fairway uphill and then another 10 yards of rough into the bush.
I really have to disagree with your last statement.
eg, IRL I have never hit a 7iron the same distance every time, nor has it rolled the same on each shot. I care about clubset because the course and conditions define which clubs and specs are required for optimal play
The whole premise of how I personally play golf is about being able to replicate the same shot each time I execute a shot. Distance and spin control is what I am trying to master and does not change from course to course nor does how I hit the ball ball.
I may change the shot types I may use and how I manage my game... but I expect my 7 iron to carry the same distance on every shot. Distances and roll out may change a little with course conditions, such as how firm the fairways and greens are... or if I am no longer at sea level and I am playing 10,000 feet higher in elevation. But wherever I'm playing... I do expect my 7 iron on that specific course to hit at a consistent distance with me only having to deal with course conditions.
Clubsets for me are a gimmick... I feel this is a poor attempt at replacing attributes on equipment to appease the manufacturers or simplifying coding. And as I mentioned previously hurts the integrity of the gaming experience. It turns what could be a better sim experience into a video game.
This game while pretty... is terrible at so many levels for someone looking for a true simulation experience. But I feel does cater to the more casual crowd... the designers obviously don't have a grasp of the finer points of the sport and have spent far too much time playing Mario Golf.