2 years ago
MY PERSONAL REVIEW EA PGA TOUR
There are many pro's and *' to the game, and as with many other things in life not everyone will agree as everyone has their own agenda.The main positives in the game (IMHO) is that 1) The swing mec...
1) The swing mechanism is very realistic, as for each shot type and club there is a different swing arc with its accompanying swing plane. This gives a varied playing scenario where golfers are much more unique as to the way they can play. 2k23 seems to be more number orientated in its gameplay, whereas EA seems more organic/intuitional.
I am okay with the swing animation, though it could be a bit faster. But it is far too easy to execute a shot.
2) The ball physics are more realistic compared with 2k23, especially when the ball impacts either on slopes or fairways and greens.
I fully disagree with you here, IMHO this game has some of the worse phyics I have seen in any golf game. From the ridiculous roll out with mid irons, to the slow green speeds. Wedges that can cause a ball to spin back uphill... or where the same wedge will hit an up slope and roll forward.
3) There is a variety of shots that emulate real life, eg, spinner, knockdown, stinger, texas wedge etc, much more so than 2k23
Sure they have a variety of shots but you only need a handful of them that over power the game.
4) The graphics are great as with 2k23
I agree the graphics are different, and I supposed I could agree they are better than 2K. But 2K's graphics are serviceable... and I buy a golf game for the golf.
5) The community aspect in EA does not compare with 2k23 especially with private golf societies and online playing with friends
No argument here... and because of how poor the gameplay is no one is flocking to play it.
6) EA needs to introduce a lot more courses with variety eg. community and municipal courses that are for the weekend golfer as well as many more PGA approved courses
I personally feel there is no need for a LOT more. If they could fill out the PGA schedule, and add some popular courses like Spyglass Hill I would be good. I DON'T require EA to match 2K in the numbers of courses.
7) There needs to be a realistic money/earning/buying ratio. Career prize money should reflect realistic earnings on the PGA
Sorry, I disagree... like in the real world doing this would make money for some peole meaningless. If you cash out on a big tournament, you no longer would have any need for money in the game.
8) Store items need to realistically priced. A shirt/glove should not cost the same as a club fitment
Same as the previous answer, it could be better balanced... but everything in this game is cosmetic only anyway... so what does it matter.
9) menu items in gameplay should be left on screen till the user decides to exit, i.e, ball flight feedback does not give some players the time to assimilate/analyse the information in order to inform as to what he/she/they have just completed
If you want this available in practice rounds I would be for it.... but I think this should all be disabled in competitive modes. There is no need to slowdown play... and players should figure out on their own on the fly what has gone wrong with their swings without the need for visual queues.
10) The ability to in gameplay to look at which clubset/ball you are using and an overall view of the information of the hole you are on.
Not sure why you care about your clubset... there are so few places where anyone can see it. Besides as mentioned previously being cosmetic only what does it matter?
11) Randomise holes in daily tournaments instead of playing only the first 4/6 holes, and also randomise more pin placements on all courses rather than have the same 4 placements for each tournament, these changes can be seasonal.
This should be a no brainer... the question is why aren't tournaments more randomly configured?
12) More golfer customisation, and glasses/sunglasses
I have been asking about glasses since the games release. 59% of people 25-39 and 93% between 65-75... so more than half of all of us wear them.
I am in the other camp, I believe EA had a huge opportunity to create something special... while the game has a special feel to it. It doesn't feel like golf, and the only difficulty in the game is the artificial RNG they injected into the game. It plays nothing like a real round of golf.