New swing mechanic
I was responding on another thread... and we were discussing the swing mechanic in this game.
Here is my thoughts for the swing meter/timing.
The swing would accelerate slowly at start of the swing and move exponentially quicker as you get to the top of the swing (where the max power would represent 100% ie. overswing).
I always hated seeing swing meters showing higher than 100%, how can you hit something harder than you are capable?
A perfect shot yardage would equate to an 85% swing... anything above, that doesn't have a perfect swing path would go exponentially further off line. Once you get past 100% swing the meter will continue for another 10% but the percentages would count down back to 90%... if your swing doesn't transition to a down swing after this point nothing would happen. This way you can't hold the club at the top of the swing to get max power.
I think this accelerated swing would work well as you can better control partial swings, and distance control on longer shots would be more difficult. Kind of like in real life.
This could also be used for putting making things much more realistic. Especially if we can get EA to let us hide the reticule.