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SamA329
2 years agoSeasoned Vanguard
@ELF014 My guess on some devs leaving leans more toward they probably weren't going to be able to implement what they wanted. As in "we can do this, this and this, it'll take X amount of programmer hours and testing" Management then says sorry not in the budget, don't have the programmer manpower or just not interested.
It really looks like EA made the game for casual/arcade golfers. One look at 2K's societies and TGCTours 2K23 site should have told EA there IS a large demand for a realistic golf game, with multiplayer capabilities AND there needs to be a way for all these players to meet up to do it. Heck HB/2K worked with TGCTours to create an API for them.
We shall see just how committed EA is to this game over the next 6 months.
It really looks like EA made the game for casual/arcade golfers. One look at 2K's societies and TGCTours 2K23 site should have told EA there IS a large demand for a realistic golf game, with multiplayer capabilities AND there needs to be a way for all these players to meet up to do it. Heck HB/2K worked with TGCTours to create an API for them.
We shall see just how committed EA is to this game over the next 6 months.
2 years ago
@SamA329 Yeah, I agree. Being able to bomb drives 400+ yards into knee high rough then spin a lob wedge back 18 feet is just too arcade. If EA really wants to keep this live service game going they need to continue improving the online competition modes. Career mode was fun. But beating up a coded program eventually becomes boring. Testing your abilities against other players is what provides long term replay value.
- 2 years ago
Agreed.
i can just see some out of touch EA exec saying “With AI we can reduce our delivery platform costs!”
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