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Thank you @Beerrun4u for bringing the update to my attention.
There is a little to go through here to fully understand what they are doing.
I agree the swing arc is a nothing burger... in fact for Sim mode jn my opinion NO meters should exist in any respect. Nor should there even be an aiming reticule.
As for what they are doing with the putting grid I like it. Even though it is something I don't use. This does seem like a good solution for rewarding skills points without affecting shot execution. Meaning you should not be punished with RNG, for hitting a good shot just because you didn't have enough skill points.
For me it does not seem they understand the problem they have with how they manage RNG or dispersion. IF you hit a perfectly timed shot with a straight swing plane the shot should be executed perfectly. If NOT, then based on how much you are outside these parameters the greater the RNG. Adding skill points should only minimize the effect...
RNG/dispersion should not be some random action effecting your shots.
It appers EA is going to make some adjustments to make the game more playable/EASY... but it doesn't address the core problem.
I also hate how skill points can be readjusted... if you have enough VC, you can just more points around until you find what you want.
I personally would rather you be able to remove skill points, but then have to re-earn them. At least this way there is some accountability for bad choices... If I want to learn a new skill IRL I need to spend time building them. But I can see how I would be alone on this line of thinking in this world of instant gratification.
I always thought there was something glitchy about the putting animation, I hope they have done something to smooth it out. And that the ball roll out looks more realistic.
But I am looking forward to Tuesday to see what the state of the game becomes.
I play exclusively Private matches these days but am unable to lock down the settings to where we want them.
- 2 years ago
@ELF014 wrote:Thank you @Beerrun4u for bringing the update to my attention.
There is a little to go through here to fully understand what they are doing.
I agree the swing arc is a nothing burger... in fact for Sim mode jn my opinion NO meters should exist in any respect. Nor should there even be an aiming reticule.
As for what they are doing with the putting grid I like it. Even though it is something I don't use. This does seem like a good solution for rewarding skills points without affecting shot execution. Meaning you should not be punished with RNG, for hitting a good shot just because you didn't have enough skill points.
For me it does not seem they understand the problem they have with how they manage RNG or dispersion. IF you hit a perfectly timed shot with a straight swing plane the shot should be executed perfectly. If NOT, then based on how much you are outside these parameters the greater the RNG. Adding skill points should only minimize the effect...
RNG/dispersion should not be some random action effecting your shots.
It appers EA is going to make some adjustments to make the game more playable/EASY... but it doesn't address the core problem.
I also hate how skill points can be readjusted... if you have enough VC, you can just more points around until you find what you want.
I personally would rather you be able to remove skill points, but then have to re-earn them. At least this way there is some accountability for bad choices... If I want to learn a new skill IRL I need to spend time building them. But I can see how I would be alone on this line of thinking in this world of instant gratification.
I always thought there was something glitchy about the putting animation, I hope they have done something to smooth it out. And that the ball roll out looks more realistic.
But I am looking forward to Tuesday to see what the state of the game becomes.
I play exclusively Private matches these days but am unable to lock down the settings to where we want them.
Personally I like the swing ARC changes. I don’t play sim due to the putting, so when I play online Tour mode, this will bring more challenge to the competition.. Like the new putting changes as well.
As far as the RNG goes, I think you have agreed with me that there is really no RNG on fully specced ,and leveled golfer with skill points applied. Therefore, I think your argument really isn’t about RNG but how progression occurs in the game.
To me they keep missing the biggest needed change for gameplay, and that’s significant reduction of distance/accuracy/spin from rough and sand and -dranatic- reduction from heavy rough.
- 2 years ago
@7AnimalMother What do you consider full specced? Does the little box to the lower right on the skill page determine that? If so, no one will ever get "specced up" until they increase skill points of have equipment with full specs, so RNG will always affect everyone for the foreseeable future.
- 2 years ago
@Beerrun4u wrote:@7AnimalMotherWhat do you consider full specced? Does the little box to the lower right on the skill page determine that? If so, no one will ever get "specced up" until they increase skill points of have equipment with full specs, so RNG will always affect everyone for the foreseeable future.
Fully specced to me just means you have a legendary specc applied in each equipment slot.
- 2 years ago
@7AnimalMother wrote:Personally I like the swing ARC changes. I don’t play sim due to the putting, so when I play online Tour mode, this will bring more challenge to the competition.. Like the new putting changes as well.
As far as the RNG goes, I think you have agreed with me that there is really no RNG on fully specced ,and leveled golfer with skill points applied. Therefore, I think your argument really isn’t about RNG but how progression occurs in the game.
To me they keep missing the biggest needed change for gameplay, and that’s significant reduction of distance/accuracy/spin from rough and sand and -dranatic- reduction from heavy rough.
I do agree that RNG doesn't come into play with a fully spec'd player. But that isn't my point... my problem is that RNG shouldn't be in play if a shot is perfectly executed. This way RNG can still come into play for a poorly executed shot. Once fully spec'd it becomes a lot more difficult to hit a bad shot, taking away a lot of the skill required to play the game.
For me they got this concept backasswards.
As for the second statement I fully agree.
I also think a SIM MODE preset should be just that, a preset that shouldn't have any aids enabled. Currently it includes the swing meter, and green grids which I could do without. I would love to be able to disable the aiming reticule as well.
It seems EA doesn't think golfers are very skilled and require ever possible aid to play.
You don't even need to be elite to score well on this arcade game. It truly is childs play... built by the mindset of children.
- Mark_Miwurdz2 years agoSeasoned Ace
What time is server downtime?
- 2 years ago
@ELF014 wrote:As for what they are doing with the putting grid I like it. Even though it is something I don't use. This does seem like a good solution for rewarding skills points without affecting shot execution. Meaning you should not be punished with RNG, for hitting a good shot just because you didn't have enough skill points.
I don't mind the idea of what they are doing with the grid, but I do think it's silly to implement it now, more than 7 months after the game came out.
I have only had the game since August, and have most skills pretty much beefed up to the point where I am going to have a tiny, micro-focused grid from the get-go of this new patch. Only new players are going to have the large grid boxes. And since most shots accumulate around and on the green, this is going to make the game much harder for new players than it is for anyone who's had the game for a reasonable amount of time. I'd imagine anyone who's had the game since launch will be fully skilled out, too...not to mention there will be those, like you, who don't use grids at all, who will not be impacted by this change.
As usual, the concept makes sense in general, but the execution (and timing) is a little strange.
- 2 years ago
@sroel908 wrote:
I don't mind the idea of what they are doing with the grid, but I do think it's silly to implement it now, more than 7 months after the game came out.I have only had the game since August, and have most skills pretty much beefed up to the point where I am going to have a tiny, micro-focused grid from the get-go of this new patch. Only new players are going to have the large grid boxes. And since most shots accumulate around and on the green, this is going to make the game much harder for new players than it is for anyone who's had the game for a reasonable amount of time. I'd imagine anyone who's had the game since launch will be fully skilled out, too...not to mention there will be those, like you, who don't use grids at all, who will not be impacted by this change.
As usual, the concept makes sense in general, but the execution (and timing) is a little strange.
Nope I fully agree with you in what you are saying. But it is not just about what I want and I believe does improve on the game though as you say, is coming late to the game. Though I believe many people haven't placed any skill points on the putting skills and have leaned heavily in into driving distance. Mostly because of how hazards don't impact the game.
I always hear about the bad putting reactions on some of the courses people complain about. I personally have never had an issue with it. But I wonder now if the issue is that there isn't enough granularity in the size of the grids to fully represent what happening inside it. Have any of these people thought that within that 2 foot square the ball does actually break both ways?
Anyway... I happy to accept any improvements in this game even if it doesn't benefit me, I just wish they would address some that would. Mainly, fixing the swing mechanics, ball physics and letting me lock down the game parameters of a private room.
Oh and the option to remove the aiming reticule.
- Katybee_13132 years agoSeasoned Ace
IF, and that's a big IF, EA makes another golf game, I'm sure the concept will be different. This one is TW11 on steroids with RNG. Anyway, I still prefer this game than 2K23 where the swing is on steroids, I find it way too fast over there. They should have a much slower swing for us girls at 2K, I would mess up my back after 2 swings in real life. A girl would lose her eye lash extensions with that swing at 2K.
- 2 years ago
@Katybee_1313 wrote:IF, and that's a big IF, EA makes another golf game, I'm sure the concept will be different. This one is TW11 on steroids with RNG. Anyway, I still prefer this game than 2K23 where the swing is on steroids, I find it way too fast over there. They should have a much slower swing for us girls at 2K, I would mess up my back after 2 swings in real life. A girl would lose her eye lash extensions with that swing at 2K.
I'm absolutely agree with your assessment of the swing speed in the 2K game. If you get a chance to purchase 2K2019 for a cheap price I would suggest you try it. I find the swing mechanics too easy... but the swing speed and putting mechanics excellent. Though the green speeds are rather slow.
If the 2K23 game had EA's or 2K2019 swing speed I'd be a pretty happy guy overall. 2K23 still wouldn't be perfect... but it would get me a lot closer.
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