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@ELF014 wrote:As for what they are doing with the putting grid I like it. Even though it is something I don't use. This does seem like a good solution for rewarding skills points without affecting shot execution. Meaning you should not be punished with RNG, for hitting a good shot just because you didn't have enough skill points.
I don't mind the idea of what they are doing with the grid, but I do think it's silly to implement it now, more than 7 months after the game came out.
I have only had the game since August, and have most skills pretty much beefed up to the point where I am going to have a tiny, micro-focused grid from the get-go of this new patch. Only new players are going to have the large grid boxes. And since most shots accumulate around and on the green, this is going to make the game much harder for new players than it is for anyone who's had the game for a reasonable amount of time. I'd imagine anyone who's had the game since launch will be fully skilled out, too...not to mention there will be those, like you, who don't use grids at all, who will not be impacted by this change.
As usual, the concept makes sense in general, but the execution (and timing) is a little strange.
@sroel908 wrote:
I don't mind the idea of what they are doing with the grid, but I do think it's silly to implement it now, more than 7 months after the game came out.I have only had the game since August, and have most skills pretty much beefed up to the point where I am going to have a tiny, micro-focused grid from the get-go of this new patch. Only new players are going to have the large grid boxes. And since most shots accumulate around and on the green, this is going to make the game much harder for new players than it is for anyone who's had the game for a reasonable amount of time. I'd imagine anyone who's had the game since launch will be fully skilled out, too...not to mention there will be those, like you, who don't use grids at all, who will not be impacted by this change.
As usual, the concept makes sense in general, but the execution (and timing) is a little strange.
Nope I fully agree with you in what you are saying. But it is not just about what I want and I believe does improve on the game though as you say, is coming late to the game. Though I believe many people haven't placed any skill points on the putting skills and have leaned heavily in into driving distance. Mostly because of how hazards don't impact the game.
I always hear about the bad putting reactions on some of the courses people complain about. I personally have never had an issue with it. But I wonder now if the issue is that there isn't enough granularity in the size of the grids to fully represent what happening inside it. Have any of these people thought that within that 2 foot square the ball does actually break both ways?
Anyway... I happy to accept any improvements in this game even if it doesn't benefit me, I just wish they would address some that would. Mainly, fixing the swing mechanics, ball physics and letting me lock down the game parameters of a private room.
Oh and the option to remove the aiming reticule.
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