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I get what you mean, but if you look at my attachment, you'll see that the spec/skill meter doesn't fill up regardless of maxxed skills and available equipment specs which to me means that RNG will be in play no matter how well you've built your character at this point. (the picture is from a low attribute player, but a full 60 lvl doesn't fill any of the bars)
@Beerrun4u wrote:I get what you mean, but if you look at my attachment, you'll see that the spec/skill meter doesn't fill up regardless of maxxed skills and available equipment specs which to me means that RNG will be in play no matter how well you've built your character at this point. (the picture is from a low attribute player, but a full 60 lvl doesn't fill any of the bars)
What you are saying is true, but RNG starts to become almost negligible as you start building up your character.
But you shouldn't have to build up your character to hit reliable shots.
- Mark_Miwurdz2 years agoSeasoned AceOh dear. Quests still giving Pro Pass Tokens when there's no Pro Pass. How could they overlook this?
- 2 years ago
So now when you're against the face of a bunker you get an indicator if you're not going to clear the lip ON SIM MODE. That wasn't there before, right? Why make SIM even easier? Who's asking for that? I want the swing meter, putt meter and green grids turned off. Greater lie penalties. Bigger dispersion zones. Less skill points. Not more aids. Isn't that what Arcade, Pro and Tour are for?!
- 2 years ago
They’ve completely overtuned putting
I never expected to have put in 8 in putting just for it to remotely resemble last update
Im not fussed that my stats are now similar to what they were pre-patch 7.0 but it makes you question
Why on earth increase the level cap to 60 when our golfers are WORSE off than what they were before
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