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@ELF014 wrote:
@G-Force79 wrote:So now when you're against the face of a bunker you get an indicator if you're not going to clear the lip ON SIM MODE. That wasn't there before, right? Why make SIM even easier? Who's asking for that? I want the swing meter, putt meter and green grids turned off. Greater lie penalties. Bigger dispersion zones. Less skill points. Not more aids. Isn't that what Arcade, Pro and Tour are for?!
I'm with you on everything except for the dispersion zone, I would rather have the swing mechanic be more sensitive to input than a bigger random area where the ball could end up.
It needs to be more input driven than some random event.
As I have been saying from day one, those developing this game are not true golfers.
The random area for shots from the fairway are generally fine. Shots from the rough need much bigger random areas for the simple fact that in real golf, the amount of grass between your club face and the ball creates randomness. Someone can still hit a perfect swing from the rough and have imperfect results.
@7AnimalMother wrote:The random area for shots from the fairway are generally fine. Shots from the rough need much bigger random areas for the simple fact that in real golf, the amount of grass between your club face and the ball creates randomness. Someone can still hit a perfect swing from the rough and have imperfect results.
I think you misunderstand me... I have stated from the beginning that I never minded some randomness in the game. Because controller input is too precise.
My issue has always been that the RNG in this game overrides shot execution. You shouldn't require skill points or specs to hit a straight shot when your swing path and timing are perfect.
Im fine with a 1° dispersion for a perfectly executed shot... and it deviating more from there for poor shots. Meaning a perfectly hit 300 yard drive could be as much as 3 yards off line. But when you hit a good shot and it is 25 yards off line, that seems excessive.
You also shouldn't be able to spin the ball as much as you can from heavy rough either. I would love to have a closeup view of the ball lie to determine how deep my ball is in the lie and the direction of the grass to judge how my ball might come out. Or the type of lie in a bunker. But those things are not in the game either.
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