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@ELF014 wrote:Thank you @Beerrun4u for bringing the update to my attention.
There is a little to go through here to fully understand what they are doing.
I agree the swing arc is a nothing burger... in fact for Sim mode jn my opinion NO meters should exist in any respect. Nor should there even be an aiming reticule.
As for what they are doing with the putting grid I like it. Even though it is something I don't use. This does seem like a good solution for rewarding skills points without affecting shot execution. Meaning you should not be punished with RNG, for hitting a good shot just because you didn't have enough skill points.
For me it does not seem they understand the problem they have with how they manage RNG or dispersion. IF you hit a perfectly timed shot with a straight swing plane the shot should be executed perfectly. If NOT, then based on how much you are outside these parameters the greater the RNG. Adding skill points should only minimize the effect...
RNG/dispersion should not be some random action effecting your shots.
It appers EA is going to make some adjustments to make the game more playable/EASY... but it doesn't address the core problem.
I also hate how skill points can be readjusted... if you have enough VC, you can just more points around until you find what you want.
I personally would rather you be able to remove skill points, but then have to re-earn them. At least this way there is some accountability for bad choices... If I want to learn a new skill IRL I need to spend time building them. But I can see how I would be alone on this line of thinking in this world of instant gratification.
I always thought there was something glitchy about the putting animation, I hope they have done something to smooth it out. And that the ball roll out looks more realistic.
But I am looking forward to Tuesday to see what the state of the game becomes.
I play exclusively Private matches these days but am unable to lock down the settings to where we want them.
Personally I like the swing ARC changes. I don’t play sim due to the putting, so when I play online Tour mode, this will bring more challenge to the competition.. Like the new putting changes as well.
As far as the RNG goes, I think you have agreed with me that there is really no RNG on fully specced ,and leveled golfer with skill points applied. Therefore, I think your argument really isn’t about RNG but how progression occurs in the game.
To me they keep missing the biggest needed change for gameplay, and that’s significant reduction of distance/accuracy/spin from rough and sand and -dranatic- reduction from heavy rough.
The good
- You now have to work out the wind direction yourself no more of the arc doing for you
The bad
- Finesse dispersion has been overtuned. Nobody in their right mind asked for MORE dispersion
- Putting stat changes have been overtuned. There is no one in their right mind would sacrifice all their other attributes to get 10 in putting to make it the way it was pre-update
- 2 years ago
@agentputt wrote:The good
- You now have to work out the wind direction yourself no more of the arc doing for you
The bad
- Finesse dispersion has been overtuned. Nobody in their right mind asked for MORE dispersion
- Putting stat changes have been overtuned. There is no one in their right mind would sacrifice all their other attributes to get 10 in putting to make it the way it was pre-updateThe good - that was kind of the default H2H mode in Rory - the amateur mode (most popular) was amateur with no blue line. Every calculation was up to you - and there were no zero wind games so there was always something you had to account for.
The bad - can't argue with that but I was expecting the max putt level to be actual small squares to expose any hidden zig-zags. I will add that random holes for Online was a bad decision.
- Katybee_13132 years agoSeasoned Ace
@agentputt wrote:The bad
- Finesse dispersion has been overtuned. Nobody in their right mind asked for MORE dispersion
They were probably trying to please the Simmers always complaining the game was too arcade and easy. By doing so, they made the game even more difficult for arcade players to hole out. Déjà vu all over again dating back to TW10 which gave us TW11.
- PalomaMarvel242 years agoSeasoned Ace
@Katybee_1313 wrote:They were probably trying to please the Simmers always complaining the game was too arcade and easy. By doing so, they made the game even more difficult for arcade players to hole out. Déjà vu all over again dating back to TW10 which gave us TW11.
My biggest pet peave with EA games is their complete willingness to please Simmers who are incapable of being satisfied. EA FC is the only EA game that does not do what Simmers want. For UFC and NHL, arcade players can still push back and revert to original settings. For PGA Tour, all simmer requested changes are irreversible. I get annoyed at games getting broken and more difficult because of a Simmer’s whim. That was what happened in Update 3.0. I just like all 2K games because Simmers don’t get the platform and bully pulpit.
- 2 years ago
@Katybee_1313 wrote:
@agentputt wrote:The bad
- Finesse dispersion has been overtuned. Nobody in their right mind asked for MORE dispersion
They were probably trying to please the Simmers always complaining the game was too arcade and easy. By doing so, they made the game even more difficult for arcade players to hole out. Déjà vu all over again dating back to TW10 which gave us TW11.
While your statement might be valid, I don't thing this is to please simmers. It does nothing to make the game anymore realistic.
What it is doing IMHO is doing a better job of balancing things in the game. If the changes they have made were how the game played originally no one would be complaining.
The difficulty levels are not well balanced... and if they did a better job with that most people would be able to find a difficulty setting to use. You may not be be playing under PRO or TOUR. But does it matter... it is just a label.
It may be a surprise to people but I don't think there are any SIMMERS playing this game.
- 2 years ago
@ELF014 wrote:
@Katybee_1313 wrote:
@agentputt wrote:The bad
- Finesse dispersion has been overtuned. Nobody in their right mind asked for MORE dispersion
They were probably trying to please the Simmers always complaining the game was too arcade and easy. By doing so, they made the game even more difficult for arcade players to hole out. Déjà vu all over again dating back to TW10 which gave us TW11.
While your statement might be valid, I don't thing this is to please simmers. It does nothing to make the game anymore realistic.
What it is doing IMHO is doing a better job of balancing things in the game. If the changes they have made were how the game played originally no one would be complaining.
The difficulty levels are not well balanced... and if they did a better job with that most people would be able to find a difficulty setting to use. You may not be be playing under PRO or TOUR. But does it matter... it is just a label.
It may be a surprise to people but I don't think there are any SIMMERS playing this game.
He is exactly right though. Its to please guys like you. Congratulations. You are like one of the dozen regular posters left on the forums now. The pwning was successful. lol But lets face it, They picked the smallest group of people in the game and started catering to them hoping the rest of us leave so they can stop development. And they definitely have shown they resent the online competitive community. I don't even think they will release another game for the pc again. But at least I have them to thank because I haven't played a golf game on pc since 2008 and now I'm having a ball on 2k23. I've always wanted a golf game with an mmr and ranking system. SO glad EA pushed me out. lol
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