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@agentputt wrote:
@ELF014The PUTT physics in 2k are better
The BALL physics are better on EA
That's exactly how I feel too. Ball physics has always been weird hitting fairways and greens at The Golf Club, now 2K.
- 2 years ago
@Katybee_1313 wrote:
@agentputt wrote:
@ELF014The PUTT physics in 2k are better
The BALL physics are better on EAThat's exactly how I feel too. Ball physics has always been weird hitting fairways and greens at The Golf Club, now 2K.
I only have a few issues with the ball physics in 2K... and that is when hitting a long club where the ball has a low ball flight. The ball always seems pop up after the first bounce limiting the rollout. While I have seen this happen in real life it's more of an oddity than an expectation... in 2K it seems to happen everytime.
The other thing is when the ball is sitting on a severe up slope around the green, ball reaction can be inconsistent. Sometimes the ball comes out short, other times it lands beyond the max distance of what should be capable.
But I find the swing glitches from time to time in the game... especially noticeable when chipping.
As for EA, I appreciate that the swing and ball reactions are pretty consistent in the game. My issue is with the amount of rollout with the ball on shots other than a putter. There is a severe drop off between a 6 and 7 iron in the game... my issue should be that it should be more subtle. A 6 iron shouldn't hit the front apron of a green and roll through the length of it and another 40-50 feet into the bush.
And then for the putting to feel like you are trying to roll the ball on a shag carpet is puzzling. You are going from one extreme to the other.
I agree EA's swing mechanics are more consistent, but the ball physics are horrible. And you shouldn't need skill points and specs to improve ball physics in a golf game. Those should be used to improve on shot execution.
2K's physics are not perfect... but in my opinion feels much better overall.
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