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I personally think it is overrated. In one of the early Golf Club games they had an artificial tour where you could rename all the AI players. I believe they even had different attributes, so if you were inclined you could rename each player to an existing pro.
I don't know why you would want to play as an avatar (that isn't even close to how the real pro would play), than as your own personally created one.
I would rather they invest the money into making the game better.
I bought every version of the Golf Club series and was excited to do so... and there were no endorsements associated in the early installments.
They do need to tighten up the RNG for some shots, and fix the ball physics. The lip outs I'm still debating on... but the roll overs on slow rolling putts that arecdead center in the cup needs looking at.
@ELF014I agree with tightening up the RNG. I also agree with the slow rolling putts. They were pretty recent and I have been burnt by them. I thought I had an easy putt at 3 ft and I was completely shocked when I missed those slow rolling putts.
On a separate topic, you mentioned that it would be a good idea to earn vc instead of xp once golfer reach level 50. I found some inspiration for your idea to work. Currently, I am playing EA PGA Tour in parallel with AEW Fight Forever. While playing AEW Fight Forever, I played as AEW Wrestler Britt Baker DMD and she could earn 10000 to 15000 vc per exhibition wrestling match victory, and 20,000 vc per career victory. What makes this special is Britt Baker’s earnings occur every win and there are no limits while PGA Tour career and challenge vcs are earned only once
Going back to your idea, if golfer earns 18,000 vc instead of xp for quick play, that golfer could earn closer to what Britt Baker DMD does per match. With 18000 vc per game, a golfer could easily purchase much needed specs and even participate in daily tournaments for 3-Click Players. I would actually wish we could earn vc often in PGA Tour just like what is done in AEW Fight Forever.
- 3 years ago@PalomaMarvel24 I think that's a lot of VC, and I would personally rather grind a bit for my equipment... etc.
But that doesn't mean they couldn't have added VC to the career mode. Paying out based on where you finished... as long as you made the cut. Maybe even charge you a significant entry fee in the bigger tournaments.
Making you grind in the smaller tournaments until you make enough, and qualify for the tour.
There a lot of directions they could have taken to givecthe game longevity. But it doesn't seem anyone took it into account.
In fact I'm at a loss as to what vision they had for this project. It has aways felt to me that it was a bunch of parts cobbled together by different development teams that never had a meeting together.
That each team was given an area of the game, and they came back a week before release and bailey wired it together.
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