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Couldn't agree with you more, EA does need to tighten on the RNG and I am with you on wanting to play as my own created golfer rather than an avatar. I do recognise that some gamers prefer to play as an avatar and that is their prerogative and this game caters for that
@Allan5858 I would rather play as my own player than use a built in avatar.
I have enjoyed creating my own characters, and I have been lucky to witness the inception of photo face capture technology in video games. EA introduced a face capture for gaming with the Sims Game in 2006. I remembered creating Anne Hathaway and it looked close to her.
This technology also got introduced by EA in the PS3/Xbox 360 consoles as photo gameface alpha in Tiger Woods PGA Tour 2009 or 2010. This was cool when it first came out. I also created Anne Hathaway, but the only feature that stood out were her lips.
EA’s Gameface Beta got introduced in response to PS4 and Xbox1. WWE 2K also introduced their version which was equivalent to EA’s version. I created Felicity Jones and it even looked closer to her. EA UFC used gameface but too bad Bones was not a nickname; I wanted to create Felicity Bones Jones.
With the advent of the next gen consoles, EA removed gameface due to compatibility issues. WWE 2K20 made their first attempt, but their next gen face capture technology sucked at the time since Ana De Armas looked like Lily Tomlin and Margot Robbie looked like Emma Thompson.
WWE 2K did not get deterred by their failure in 2K20. They made a comeback in 2022 with WWE 2K22 and the face capture results were absolutely amazing. The Ana De Armas and Margot Robbie created avatars looked exactly like their photos. WWE 2K23 even made an improvement where Ana De Armas is much like an exact replica of her as Paloma in "No Time To Die".
I am hoping EA could reinstate gameface because WWE 2K was able to show it could be done in next gen consoles.