2 years ago
Putting Ruined in Update 3.0
Guys please, revert. This update on putting is terrible. Additionally, the lip-outs are terrible. I've got 100 matches under my belt on this IP to learn the game and just getting a handle on it. I've...
@SneaklerIt is not common AT ALL for a ball barely rolling to roll right through the center of the cup. I agree the cup was very receptive, but you don't come in after everyone has learned the game building up for weeks and COMPLETELY change the cup physics. Also, ball lips backwards in regards to physics. It's broken. Next are they gonna change the swing mechanics, wind effects, elevation, lies, percentages?
@iglooman__TW wrote:
@SneaklerNo, when you lose your lead in a very tightly contested online match due to a ridiculous center cup putt that would have rolled 1 foot past the hole if the hole wasn't there, you'll understand.
Exactly. When two talented players are hitting every birdy + eagle and you miss a putt to a borked mechanic and end up losing it sucks because the code it ripping a win from you.
This is another example of a putt appearing to go over the hole (Posted by someone else on my discord)
This putt ended ONE FOOT past the hole so there’s no chance anyone can say this was hit too hard
I’ve had so many putts that go “over the hole” and I’m very careful with the pace of my putts
@SneaklerI like the idea of lip outs of course, but not just throw them in willy-nilly for artificial difficulty. I do have a tip though for those who might have the "assisted aim" on. Turn it off. I used it offline as it gives you basically the perfect speed for the distance and elevation. NOT NOW. This game is close to being great but also so far away. I'm gonna drop back in a few months to see of they've added real online play and improved this cup crap.
@iglooman__TW Okay so I sense this back and forth might get ugly but let's get something straight.
Using phrases like "willy-nilly" and "artificial difficulty" make zero sense.
You like it the "IDEA" but then turn around and play both sides of the fence and state they "THREW THEM IN" and even stated why they "THREW THEM IN" to create artificial difficulty???
Maybe they were "ADDED TO THE GAME" because they weren't in the game, and they are part of real golf and not for some silly reason you gave which was artificial difficulty. It's just more difficult...there is nothing artificial about it other then the fact that it's a video game.
The problem is the specific example of a slightly overhit put rolling over the right or left 1/3 of the cup and just rolling over as if there was no cup. This is the only example that I feel they need to address. The game is punishing aggression on putts that are close to perfect incorrectly in some cases and anyone who has this as their main issue then I agree.
I was hitting overpowered aggressive putts on the outer 1/3 of the cup and they would drop every single time when there were no lip-outs and it was great and all for me...but seemed ridiculous as well. It was so easy and unrealistic.
I just think this conversation needs to be focused around fixing the actual problem.
Hitting a putt with some extra pace to cut down on break is something you often see professionals do IRL and is something you were able to do in-game.
I want these to lip-out instead of fall in if your ball truly does roll on the edge of the cup.
When they are within the range of the cup speed should not matter unless you went crazy with the power. For example, adding 3 feet of extra power on a level putt from 6 feet away should never just roll over the cup if you place it correctly.
This should be the main focus of what we want them to address because the additions of lip-outs and ring around and in's has been painful and also a great realistic addition to the game.
@iglooman__TW wrote:@Sneakler I do have a tip though for those who might have the "assisted aim" on. Turn it off. I used it offline as it gives you basically the perfect speed for the distance and elevation. NOT NOW.
I had a few goes at the free pro tournament this morning and keeping the aim point distance as it defaulted to seemed to be working OK for me?