Forum Discussion

Re: Green grids


@BlackCat09522 wrote:

So why have I now got massive green grids which will severely impact ability to read putts ? Why am I unable to change this ?

And what is it in the game that decides I am fit enough at putting for the smaller grids to be allocated ?

I mean, what the hell ?


This was outlined in the patch notes that came out last week. The more skill points you put into putting, the smaller the grid will get.

https://www.ea.com/games/ea-sports-pga-tour/news/ea-sports-pga-tour-patch-notes-9-0

15 Replies

  • So I have to add those SP points to be able to do something that can be done in real golf irrespective of ability, that being, the ability to read a green ?

    Not exactly realistic, is it ?

  • BlackCat09522's avatar
    BlackCat09522
    2 years ago

    What I will say is that pitching on the green will be a considerably better option in many cases.

  • ELF014's avatar
    ELF014
    2 years ago

    @BlackCat09522 wrote:

    So I have to add those SP points to be able to do something that can be done in real golf irrespective of ability, that being, the ability to read a green ?

    Not exactly realistic, is it ?


    The whole game seemed to have been built around this premise. Why else would the RNG be so prevalent?

    However, I don't find this concept terrible... and it might not be seeing the same criticism if it had been implemented on day one. You really do need a reason to add skill points to your character... you now have a reason to.

    I play without skill points or green grids so I'm interested in how this will affect me?


  • @ELF014 wrote:

    However, I don't find this concept terrible... and it might not be seeing the same criticism if it had been implemented on day one. You really do need a reason to add skill points to your character... you now have a reason to.

    I play without skill points or green grids so I'm interested in how this will affect me?


    It won't...I do play with skill points and the grid on (but no beads), and it doesn't even seem to affect me, either. I notice no difference in the grid lines playing post-patch. It looks the exact same to me. And I have 7 skill points in the Putting attribute.

    I played the 4-hole Daily Tournament, a few career mode Quick Rounds, and the grid was not any different than it was when I played yesterday.


  • @ELF014 wrote:

    @BlackCat09522 wrote:

    So I have to add those SP points to be able to do something that can be done in real golf irrespective of ability, that being, the ability to read a green ?

    Not exactly realistic, is it ?


    The whole game seemed to have been built around this premise. Why else would the RNG be so prevalent?

    However, I don't find this concept terrible... and it might not be seeing the same criticism if it had been implemented on day one. You really do need a reason to add skill points to your character... you now have a reason to.

    I play without skill points or green grids so I'm interested in how this will affect me?


    of course you approve.  anything that pwns the game is good to you.


  • @ELF014 wrote:

    @BlackCat09522 wrote:

    So I have to add those SP points to be able to do something that can be done in real golf irrespective of ability, that being, the ability to read a green ?

    Not exactly realistic, is it ?


    The whole game seemed to have been built around this premise. Why else would the RNG be so prevalent?

    However, I don't find this concept terrible... and it might not be seeing the same criticism if it had been implemented on day one. You really do need a reason to add skill points to your character... you now have a reason to.

    I play without skill points or green grids so I'm interested in how this will affect me?


    Having earned all my SP points and having distributed them as I have seen fit, and bearing in mind that for a long time I placed none on putting (I currently have 4), it is ludicrous that I now have to strip back a ton of stuff, spending a lot of the relatively few coins I have, in order to free up the 24 SP points I need to get something back that I had since the game was released whilst not improving my putting accuracy at the same time. Hitting a straight line on your putts is easy even without a single SP point added on all levels.

    As I said in my other post and as I am discovering on the seasonal sim right now, pitching on the green is the way to go. No doubt EA will soon remove this option.

  • I have 4 putting points currently and my grids are the size of London !!


    @sroel908 wrote:

    @ELF014 wrote:

    However, I don't find this concept terrible... and it might not be seeing the same criticism if it had been implemented on day one. You really do need a reason to add skill points to your character... you now have a reason to.

    I play without skill points or green grids so I'm interested in how this will affect me?


    It won't...I do play with skill points and the grid on (but no beads), and it doesn't even seem to affect me, either. I notice no difference in the grid lines playing post-patch. It looks the exact same to me. And I have 7 skill points in the Putting attribute.

    I played the 4-hole Daily Tournament, a few career mode Quick Rounds, and the grid was not any different than it was when I played yesterday.


    I currently have 4 SP on putting and my grids are the size of London !!

  • ELF014's avatar
    ELF014
    2 years ago

    @BlackCat09522 wrote:

    @ELF014 wrote:

    @BlackCat09522 wrote:

    So I have to add those SP points to be able to do something that can be done in real golf irrespective of ability, that being, the ability to read a green ?

    Not exactly realistic, is it ?


    The whole game seemed to have been built around this premise. Why else would the RNG be so prevalent?

    However, I don't find this concept terrible... and it might not be seeing the same criticism if it had been implemented on day one. You really do need a reason to add skill points to your character... you now have a reason to.

    I play without skill points or green grids so I'm interested in how this will affect me?


    Having earned all my SP points and having distributed them as I have seen fit, and bearing in mind that for a long time I placed none on putting (I currently have 4), it is ludicrous that I now have to strip back a ton of stuff, spending a lot of the relatively few coins I have, in order to free up the 24 SP points I need to get something back that I had since the game was released whilst not improving my putting accuracy at the same time. Hitting a straight line on your putts is easy even without a single SP point added on all levels.

    As I said in my other post and as I am discovering on the seasonal sim right now, pitching on the green is the way to go. No doubt EA will soon remove this option.


    I understand people's frustration of losing things they had. But if this had been implemented better on day one no one would be complaining.

    I personally like the fact that not everyone plays with the same attributes. That you cannot play like superman hitting massive 400 yard drives and getting birdies on every hole. Oh wait you sort of can...

    I agree with you... but I have always said execution should determine your shot results. And skill points should just enhance your ability to make better shots. NOT be the reason you can hit straight.

    I have been playing without skill points and specs since I maxed out my character. Shot types are unbalanced... and you are right, you can really tell just how much with these aids removed. Where flop shots always landed next to the pin. A chip or pitch is a much straighter shot without them.

  • RichAC's avatar
    RichAC
    2 years ago

    @BlackCat09522 wrote:

    I have 4 putting points currently and my grids are the size of London !!


    @sroel908 wrote:

    @ELF014 wrote:

    However, I don't find this concept terrible... and it might not be seeing the same criticism if it had been implemented on day one. You really do need a reason to add skill points to your character... you now have a reason to.

    I play without skill points or green grids so I'm interested in how this will affect me?


    It won't...I do play with skill points and the grid on (but no beads), and it doesn't even seem to affect me, either. I notice no difference in the grid lines playing post-patch. It looks the exact same to me. And I have 7 skill points in the Putting attribute.

    I played the 4-hole Daily Tournament, a few career mode Quick Rounds, and the grid was not any different than it was when I played yesterday.


    I currently have 4 SP on putting and my grids are the size of London !!


    its funny man after trying to get a game online for two hours i finally got one on pro mode.  I haven't played in a week and I thought it was a pro mode thing and was wondering why i was missing alot of putts i thought I should make.  Only until i saw your thread did I realize it was a new game update.   I mean so I have to change all my attribute points and figure out how to putt again?   This feels like EA listening to the wrong people,   who are tricking them into driving more people away.   absolutely crazy.

  • 7AnimalMother's avatar
    7AnimalMother
    2 years ago

    @BlackCat09522 wrote:

    @ELF014 wrote:

    @BlackCat09522 wrote:

    So I have to add those SP points to be able to do something that can be done in real golf irrespective of ability, that being, the ability to read a green ?

    Not exactly realistic, is it ?


    The whole game seemed to have been built around this premise. Why else would the RNG be so prevalent?

    However, I don't find this concept terrible... and it might not be seeing the same criticism if it had been implemented on day one. You really do need a reason to add skill points to your character... you now have a reason to.

    I play without skill points or green grids so I'm interested in how this will affect me?


    Having earned all my SP points and having distributed them as I have seen fit, and bearing in mind that for a long time I placed none on putting (I currently have 4), it is ludicrous that I now have to strip back a ton of stuff, spending a lot of the relatively few coins I have, in order to free up the 24 SP points I need to get something back that I had since the game was released whilst not improving my putting accuracy at the same time. Hitting a straight line on your putts is easy even without a single SP point added on all levels.

    As I said in my other post and as I am discovering on the seasonal sim right now, pitching on the green is the way to go. No doubt EA will soon remove this option.


    I don’t personally have an issue with the green grid change, but your argument here is very valid. With this big of a change they should have refunded all skill points with this patch. 

  • ELF014's avatar
    ELF014
    2 years ago

    @7AnimalMother wrote:

    @BlackCat09522 wrote:

    @ELF014 wrote:

    @BlackCat09522 wrote:

    So I have to add those SP points to be able to do something that can be done in real golf irrespective of ability, that being, the ability to read a green ?

    Not exactly realistic, is it ?


    The whole game seemed to have been built around this premise. Why else would the RNG be so prevalent?

    However, I don't find this concept terrible... and it might not be seeing the same criticism if it had been implemented on day one. You really do need a reason to add skill points to your character... you now have a reason to.

    I play without skill points or green grids so I'm interested in how this will affect me?


    Having earned all my SP points and having distributed them as I have seen fit, and bearing in mind that for a long time I placed none on putting (I currently have 4), it is ludicrous that I now have to strip back a ton of stuff, spending a lot of the relatively few coins I have, in order to free up the 24 SP points I need to get something back that I had since the game was released whilst not improving my putting accuracy at the same time. Hitting a straight line on your putts is easy even without a single SP point added on all levels.

    As I said in my other post and as I am discovering on the seasonal sim right now, pitching on the green is the way to go. No doubt EA will soon remove this option.


    I don’t personally have an issue with the green grid change, but your argument here is very valid. With this big of a change they should have refunded all skill points with this patch. 


    Their solution was to reduce the cost of retraining, which isn't a terrible idea considering how badly everything was conceived in the first place.

    But it seems the 50 VC cost... might be broken. Kind of par for the course isn't it?


  • @ELF014 wrote:

    Their solution was to reduce the cost of retraining, which isn't a terrible idea considering how badly everything was conceived in the first place.

    But it seems the 50 VC cost... might be broken. Kind of par for the course isn't it?


    It's definitely broken...only a few attributes are currently able to be retrained now for 50 VC per point. Power, for me, currently costs 400 coins just to retrain one point, or 1800 to retrain all 7 I have. Driving accuracy skill costs 100 for me to retrain just one point. Putting costs 200 points for me to retrain one point.

    As good as they are at writing patch notes, they are worse at actually implementing the changes.

  • ELF014's avatar
    ELF014
    2 years ago

    @sroel908 wrote:

    @ELF014 wrote:

    Their solution was to reduce the cost of retraining, which isn't a terrible idea considering how badly everything was conceived in the first place.

    But it seems the 50 VC cost... might be broken. Kind of par for the course isn't it?


    It's definitely broken...only a few attributes are currently able to be retrained now for 50 VC per point. Power, for me, currently costs 400 coins just to retrain one point, or 1800 to retrain all 7 I have. Driving accuracy skill costs 100 for me to retrain just one point. Putting costs 200 points for me to retrain one point.

    As good as they are at writing patch notes, they are worse at actually implementing the changes.


    Maybe the patch notes are the goal. They just haven't achieved it yet.

    With software in general these days I wonder if the issue is more with QA. They just don't test like they should... they leave it for the consumer to find the bugs for them.

    There used to be pride in the products you released. Now the mindset is we will just send out a patch if there is a problem.

    Back in the day when we walked a mile uphill both ways to school in the blinding snow. You had to get it right... because you couldn't patch a game cartridge.

    By the way school was a mile uphill, and I did it 3 times a day. Home for lunch..  and back up after dinner to play ball.

    Times are different.

  • EA_Illium's avatar
    EA_Illium
    Icon for EA Staff (Retired) rankEA Staff (Retired)
    2 years ago

    Hey Everyone, 

    Thanks for taking the time to share your feedback for EA Sports PGA Tour. 

    I wanted to take a moment to remind everyone, that while we love to see feedback please remember to follow our Community Rules & Guidelines or we may need to lock this thread and/or additional actions. 

    Cheers, 

  • agentputt's avatar
    agentputt
    2 years ago
    @BlackCat09522 It’s ludicrous

    What was even the point of them giving us a power creep?

    2 updates later and there is ZERO power creep we’re back to where we were pre patch notes 7.0

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