Forum Discussion

Re: Please take out "pros" from challenges


@frankhjr wrote:

I agree. Hate doing the challenges as a pro player because there swings tempos and attributes are so different than mine. I am used to my slow swing tempo and it's hard getting the timing playing as someone like Scheffler whose swing tempo is much quicker that mine. Add the dispersion c%^& to their inaccuracies and half the challenges are unattainable.

Another thing that bothers me about the challenges is when you are supposed to duplicate things from a specific tournament and you are playing a completely different course than the one the tournament is actually played on. I am sure the Shriner's tournament is not played at Wolf Creek since the course doesn't exist in the real world (I wish it didn't exist in this game either but that is a story for a different thread).


The Shriner’s Open is actually played at TPC Summerlin. EA should have included TPC Summerlin for accuracy on real PGA Tournaments. 2K21 and 2K23 actually have this course.

Wolf Creek unfortunately is a real course. However no real PGA Tour Tournaments are played there. Wolf Creek is a tourist attraction and is like a Disneyland for Golfers. In the current game, the ball physics resembles the mic Cardi B threw; that is why I call this course Cardi Creek. Maybe one day, a fictional PGA Tour Tournament called Cardi B Invitational Open Championship would be held at Wolf Creek in the next iteration.

If it is a challenge playing Wolf Creek with my own golfer, it would be a total nightmare playing as a pro without power like Danielle Kang. She would be miles short at hole 3 (aka the Maverick 3) as well as the remaining 17 holes.

10 Replies

  • Ultrasonic_77's avatar
    Ultrasonic_77
    Hero
    2 years ago

    I was amazed when I first found out but Wolf Creek is indeed a real course:

    http://www.golfwolfcreek.com/

    And given it is real I'll say I think it's an excellent course to have had included in the game for variety.

  • ELF014's avatar
    ELF014
    2 years ago

    @Ultrasonic_77I agree I like this and Evian... for the variety. A lot of the courses feel like standard fair without much character to them.

    I always hoped that at one point EA, would round out all the courses for a complete PGA schedule. But I never expected this to be done on opening day. I thought they did a pretty good job with what was released... except I didn't understand the choice of the 2 fantasy courses or the par 3 course. Especially when it was reported it took as long to create as a regular 18 hole course as it did the par 3 course. I would rather have another 18 hole PGA stop.

    But I do feel the game doesn't seem to play very realistic. Between the terrible swing mechanics, awful ball and cup physics this is a mediocre game.

    We play without the grids and my playing partners complain all the time about being unable to see the breaks on the greens (I would have to agree for the most part). I like the feel and speed of the swing itself... but that's about it. After the ball comes off the club face I spend a lot of the time as a spectator, since I never feel in full control of my shots.

    I mean the game looks like golf... it just doesn't play like it in my opinion. I have never played links courses in England... but do they really roll forever like how they are represented in this game?


  • @ELF014 wrote:

    @Ultrasonic_77I agree I like this and Evian... for the variety. A lot of the courses feel like standard fair without much character to them.

    I always hoped that at one point EA, would round out all the courses for a complete PGA schedule. But I never expected this to be done on opening day. I thought they did a pretty good job with what was released... except I didn't understand the choice of the 2 fantasy courses or the par 3 course. Especially when it was reported it took as long to create as a regular 18 hole course as it did the par 3 course. I would rather have another 18 hole PGA stop.

    But I do feel the game doesn't seem to play very realistic. Between the terrible swing mechanics, awful ball and cup physics this is a mediocre game.

    We play without the grids and my playing partners complain all the time about being unable to see the breaks on the greens (I would have to agree for the most part). I like the feel and speed of the swing itself... but that's about it. After the ball comes off the club face I spend a lot of the time as a spectator, since I never feel in full control of my shots.

    I mean the game looks like golf... it just doesn't play like it in my opinion. I have never played links courses in England... but do they really roll forever like how they are represented in this game?


    This is of courses 100% realistic but the game does give you the option of post-hit control if you really want it.... I'm confident this isn't what you had in mind though 🙂.

    Re. British (not specifically English as I bet you had St Andrews at least partly in mind, which is Scottish) I do feel the game's roll is exaggerated. There's plenty of footage on e.g. YouTube for you to make up your own mind though. A slight complicating factor in EA's favour is that our player characters do end up being able to hit further than the real life pros which will in turn to lead to more unrealistic roll-out.

  • ELF014's avatar
    ELF014
    2 years ago

    @Ultrasonic_77 wrote:

    This is of courses 100% realistic but the game does give you the option of post-hit control if you really want it.... I'm confident this isn't what you had in mind though 🙂.

    Re. British (not specifically English as I bet you had St Andrews at least partly in mind, which is Scottish) I do feel the game's roll is exaggerated. There's plenty of footage on e.g. YouTube for you to make up your own mind though. A slight complicating factor in EA's favour is that our player characters do end up being able to hit further than the real life pros which will in turn to lead to more unrealistic roll-out.


    I'm getting ridiculous roll out with a stock character with no skill points or specs. The thing that is hard to judge is the inconsistency in the game. A driver in the fairway that rolls forever... vs a 5-iron that will check up on the fairway and stop short of the green.

    After 5 months of playing I still have not figured out what causes a wedge to check and stop... vs the same club and yardage spinning back 50 feet off the green. I have seen a ball land past the hole and spin back 40 feet back uphill.

    I want to like this game more, but with all the quirks it doesn't feel like a golf sim. It's just a something that looks like a golf game. I think Hot Shots Golf may even have better physics than this.


  • @ELF014 wrote:

    After 5 months of playing I still have not figured out what causes a wedge to check and stop... vs the same club and yardage spinning back 50 feet off the green. I have seen a ball land past the hole and spin back 40 feet back uphill.


    At the risk of telling you things you know, a strong headwind sounds like the most likely cause there? There will be differences between courses too, as well as shot type making a difference. 

  • ELF014's avatar
    ELF014
    2 years ago

    @Ultrasonic_77 wrote:

    @ELF014 wrote:

    After 5 months of playing I still have not figured out what causes a wedge to check and stop... vs the same club and yardage spinning back 50 feet off the green. I have seen a ball land past the hole and spin back 40 feet back uphill.


    At the risk of telling you things you know, a strong headwind sounds like the most likely cause there? There will be differences between courses too, as well as shot type making a difference. 


    No wind... standard approach shot. With a stock character... I don't have many shot types available to me.

    The game is definitely a little quirky.

  • ELF014's avatar
    ELF014
    2 years ago
    @Ultrasonic_77 My point was why under some instances the ball will check and stop, other times it will spin back up a hill. As mentioned same club, same distance on holes on the same course.

    I do take into account when there is an obvious slope. But to see a ball spin back up a hill, when another will just check.

    When I first got the game I expected a higher wedge would spin more, and a delofted club would be less likely to spin. But I have spun the heck out of a delofted wedge.

  • @ELF014 wrote:
    When I first got the game I expected a higher wedge would spin more, and a delofted club would be less likely to spin. 

    It does work this way.

    If you're saying you think you're getting wildly different outcomes on the same hole, with the same wind, lie (not sure if uphill/downhill has effect but it should/could), club/shot-type and landing on the same point on the green then this doesn't reflect my personal experience. I do deliberately play in such a way as to avoid extremes as when there is a lot of backspin it becomes very hard to judge distance, but doing so gives manageable results, and when I do inadvertently end up with the ball spinning back to much it usually seem understandable to me (e.g. I missed that the green was sloping significantly).I think one difference may be though that I'm playing with a maxed out character whilst you are using closer to a base player? I'm not sure if they may intentionally lead to more variability but I am sure that the base player is deliberately frankly rubbish, so it may be so.

    Have you tried playing in a mode with mulligans enabled so that when something you think it odd happens you could try having multiple goes at the same shot to try to test repeatability or explore what's actually going on?

  • ELF014's avatar
    ELF014
    2 years ago

    @Ultrasonic_77 wrote:

    @ELF014 wrote:
    When I first got the game I expected a higher wedge would spin more, and a delofted club would be less likely to spin. 

    It does work this way.

    If you're saying you think you're getting wildly different outcomes on the same hole, with the same wind, lie (not sure if uphill/downhill has effect but it should/could), club/shot-type and landing on the same point on the green then this doesn't reflect my personal experience. I do deliberately play in such a way as to avoid extremes as when there is a lot of backspin it becomes very hard to judge distance, but doing so gives manageable results, and when I do inadvertently end up with the ball spinning back to much it usually seem understandable to me (e.g. I missed that the green was sloping significantly).I think one difference may be though that I'm playing with a maxed out character whilst you are using closer to a base player? I'm not sure if they may intentionally lead to more variability but I am sure that the base player is deliberately frankly rubbish, so it may be so.

    Have you tried playing in a mode with mulligans enabled so that when something you think it odd happens you could try having multiple goes at the same shot to try to test repeatability or explore what's actually going on?


    I'm not playing closer to a base player, I am playing with a base player. The thought of playing with mulligans is a good one. However I only play Private matches with friends now. 

    Because the game is far too easy we both play with base players. We usually play our shots from roughly the same location... and have multiple times seen shots where we have hit the ball past the pin on a green sloping away from us and seen both balls spin back up hill 30-40 feet.

    I don't have the same issue in 2K... the ball physics in that game are far more predictable, dare I say realistic.

    There are times in the EA I can see that the green is sloping towards me, and with a short wedge in hand I will intentionally hit the ball past the hole by 5-10 yards expecting the ball to spin back to the hole. Instead it will check and settle back a few feet.

    The results can be highly inconsistent in my opinion. And in some cases extremely penal. I had a ball land on the green on the 12th hole at Augusta (center of the green pin) and had the ball spin back off the green through the sand trap and into the water.

    That surprised both myself and my opponent. After seeing the spin off the green you would think it would settle in the bunker. I was still trying to understand why it spun back as far as the sandtrap when it rolled into the water.

    In my opinion there is something seriously wrong with the swing mechanics, ball and cup physics. They all have a pretty large randomness to them which does not always reward good shots.

    I am still shooting subpar rounds, it is just really inconvenient when your competing against someone in a round of golf and luck becomes a parameter in who wins. Especially when your skill levels are comparable.