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@Mickstudio1308 wrote:@Kayser_Soze3Yes it's way better than 2k game. At the highest level of difficulty without all the helper you can have a simulation experience. 2k game is far from a simulation too by the way.
I would have to respectfully disagree... even at the highest levels of difficulty in EA PGA Tour it still plays like a arcade game.
There is a massive difference between the highest difficulties between EA and 2K.
And respectfully in my opinion 2K does a better job of representing the experience of golf over EA. Neither is perfect... but 2K is much better IMHO.
Though EA may have a better look and feel with the swing animation. The actual physics are much better on 2K.
@ELF014For me one of the most important thing is the graphics and it's why I like the EA game. After that I try to go back one time to the 2k game and the swing has a terrible look and feeling like if we are in a 10 years old game. I agree with the fact that 2k is harder but it is badly harder for me.
100% agreed!
@Mickstudio1308 wrote:
@ELF014For me one of the most important thing is the graphics and it's why I like the EA game. After that I try to go back on time to the 2k game and the swing has a terrible look and feeling like if we are in a 10 years old game. I agree with the fact that 2k is harder but it is badly harder for me.I agree with you that EA looks better but it should, as it is a current generation game. And 2K is harder... but that isn't why I think it is a better game. I just ferl it plays more like the actual game of golf.
Real golf is hard to master... but relatively easy to find some success. And I think 2K does a reasonable job of representing this at the most difficult settings.
But to your point the swing in 2K is terrible, and I blame the content providers for this. They wanted a faster swing animation... well golfers all have different swing speeds and styles. And in my opinion having this accelerated swing took away the partial shots from the game.
AND.. without a doubt 2K's swing animation can be glitchy at times... where the swing animation speed is inconsistent from swing to swing. Noticeable especially when chipping around the greens.
The swing animation was much better in the previous versions of 2K's game.
For me the EA game with the physics from 2K would make for a pretty good representation of golf. Though neither have figured out how to do a ball drop yet.
Which is why I think the next 2K game may win this ultimate battle if EA doesn't step up and address many of their issues.
A graphics upgrade seems to me to be the easiest fix.
- Katybee_13132 years agoSeasoned Ace
@Mickstudio1308 wrote:
@ELF014For me one of the most important thing is the graphics and it's why I like the EA game. After that I try to go back on time to the 2k game and the swing has a terrible look and feeling like if we are in a 10 years old game. I agree with the fact that 2k is harder but it is badly harder for me.Oh yeah, I totally agree with you. I can't play the 2K game, it feels so dead and it's the same feel as the original TGC. And every courses feel the same like they always did. Even the crowd are dead, the ball is going right thru them like they were not there. Although I suppose that's how some simmers like it as it has the same feel like the ball going over the hole like the hole is not there as requested in this game.
I was talking to 2 young women that I played with a few weeks ago. They were talking about the 2K23 game and one was saying they should have a warning on it that it's designed and for boomers 65+. They couldn't play it either as they thought the game was so boring and dead only their grandpas could play something like that. I thought they were a little harsh but could understand why they feel this way.
- @ELF014 I'm not a fan of EA or a haters of 2k, I will play to the best game on the market. If 2k come with a brand new game that is better that the EA one, I will switch immediately. The problem is that 2k23 is a modern game that doesn't show me modern graphics and modern animation. I don't know if you saw the upcoming top spin 2k25 game but the graphics show in the trailer are terrible and are alike of the pga tour 2k23 one. 2K doesn't seem to have a great game engine.
- @Katybee_1313 I found EA game too easy but I found the 2k one hard because it's bad feeling of swing.
@Mickstudio1308 wrote:
@ELF014I'm not a fan of EA or a haters of 2k, I will play to the best game on the market. If 2k come with a brand new game that is better that the EA one, I will switch immediately. The problem is that 2k23 is a modern game that doesn't show me modern graphics and modern animation. I don't know if you saw the upcoming top spin 2k25 game but the graphics show in the trailer are terrible and are alike of the pga tour 2k23 one. 2K doesn't seem to have a great game engine.I agree with you on the current state of 2K's golf game in regards to the graphics and animations.
And I am a tennis player and agree with you the graphics and animation of the players in Top Spin 2K25 are awful.
The strokes look nothing like their real-life counterparts.
It seems these days companies feel they can put anything out there and people will consume it.
I have already told friends I won't be buying Top Spin 2K25 and expect it to be discounted highly shortly after launch. It's not that there isn't a market for a good tennis game... this just isn't it.
But lets be honest... seeing what the Unreal Engine is doing these days... both these games are underwhelming graphically.
- EA_Illium2 years ago
EA Staff (Retired)
Hi @ELF014, Thanks for sharing feedback as well.
I was wondering what the biggest difference you see with PGA Tour are? Is it with how physics or certain mechanic function that make it not feel more representative? - @ELF014 For the moment, all the promotion around the unreal engine graphics never be represented well in a game. They always show us graphics that look like real life but in game it's not the case. So for me the graphics of EA pga tour are very very good and they are representative of what I saw in modern game.
- @EA_Illium Even if you don't come with good information, it's cool to here from a community manager of EA.
Thanks
@EA_Illium wrote:
Hi @ELF014, Thanks for sharing feedback as well.
I was wondering what the biggest difference you see with PGA Tour are? Is it with how physics or certain mechanic function that make it not feel more representative?Hi EA Illium, longtime no... text?
There are things I like about the EA game... the swing animation for one, I think you got that down right. I know some people feel it is to slow but it allows for partial swings.
There is a long list of things that need addressing. And I don't thing all of them would affect play for those that like the current game.
We definitely need more granularity in the settings for private matches. If a setting is available in the games setup we should be able to toggle it on, off or leave it open. It is hard to believe that playing in SIM mode you still have a swing meter available, there is nothing SIM about that.
I would like to be able to disable the aiming reticule... you don't have one in real-life why would you need one in SIM play. Putting should really be velocity based (ie. How far you take back your putter and how hard you stroke the shot). Currently you just set your distance marker and take your club back the correct to the set point.
As far as physics go, there is seldom any difference between whether you are in the rough, sand or fairway. There should be a premium for being in the fairway... hitting out of the rough should decrease the amount of spin you can apply to the as well as lost of distance/control. Why have multiple lengths of rough in the game if they do nothing?
There also is a fair amount of drop off with the amount of spin on mid irons when hitting a ball into a green. I don't remember anymore but somewhere between a 7-iron and 5-iron it falls off the table.
I would like to see more difficult shots be harder to execute, meaning a ball on the fairway would be easier to time than one in the rough for a perfect strike. A Flop Shot more difficult than a normal one.
Flopping and blasting shots out of the bunkers are far to easy to execute. Maybe having the ability to have multiple green speed settings would help address this, but the ball should release more. Especially if you are above the pin and/or coming out of rough. Where you have grass between the ball and the grooves of your club face.
There are greens now that don't seem realistic, 16 at Augusta is a prime example.... on the day 4 pin location, if you hit the ball above the hole on the right and it starts to feed down to the hole there is little to stop it from what I have seen on TV. In this game I have often stopped on the hill. Again having the ability to set faster green speeds would probably address this and still keep the current user base happy.
I could go on, but this is just what is coming into my head right now.
I like the fact that there are 20 shot types, but because the game plays so easy you really only need about 6.
I truly feel EA has catered to a more casual group of players which is fine, but I think there is a very large demographic of more serious players you are losing out on.
Until EA implements Country Clubs it may not matter, but gameplay matters for this more competitive subset of users.
I know I don't like shooting double digits under par consistently.
What's the value of making a birdie if it is the norm?
If you would like something more formal I would be more than happy to provide you my full thoughts on the topic.
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