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@SlimDown57I totally agree with sales of 1,000,000 units to make a game. Another simulation based golf game like the current one would go nowhere since it would not attract casuals and beginners; that would fail to make the sales.
The market is one half and attracting casuals to play is the other. Mario golf is an example of a game that sold well despite not having a golf market. Even though snowboard cross has a small market, SSX Tricky was a huge hit and that game was one of my all time favorites. Both games are Arcade versions.Though the NBA has a huge market, NBA Live 19 turned away the casuals due to the artificial difficulty in career mode.
Marisol is an SSX Tricky character with the catchphrase “I’m Cool, I’m Hot, I’m #1”. If a game, including an over the top arcade golf one, can make a casual empowered like Marisol, they are more likely to purchase, play and recommend the game.
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