Revamping the RNG if anyone at EA is listening
I was just rethinking this. I believe most of us feel that the RNG in this game is broken and was never well implemented. And truly have no idea how it works.
I believe RNG does have a place in the game, and have always advocated for a 1% rule for a perfectly executed shot. Meaning for a perfectly struck 300 yard drive the ball could be up too 1.5 yards off line either side of the target. And for poorly struck shots it could get exponentially wors, maybe up to 20-30% or 30 to 45 yards off line for the most severe misses.
Difficulty levels could be controlled by making the timing window and swing path harder to achieve as they advanced in levels... with even an option NOT to have RNG for the beginner difficulty.
I would also advocate that in a bad lie... that there is a multiplier used to increase RNG. HOWEVER... the better you execute the shot the less RNG is in play. To a point where a perfect shot (PERFECT/PERFECT timing) is rewarded with a shot like it came off of the fairway.
This would really make playing from the fairway important and that hitting a flyer was possible. It would make playing back into the fairway more of a option, rather than just hitting every ball as close to green as you can.
Where it is easier to control a shot 100 yards out on the fairway than a shot from the hazard from 20 yards.
I like that EA introduced the concept of RNG, I just don't understand or like how it was implemented.
This could be an outstanding game if they actually had someone who plays golf help design it. I would love for them to have a PGA Touring Pro on staff consulting them to produce a true golfing experience. Instead of using their face or name to collect a check. And they could always dial back the difficulty for the arcade player.
I could be wrong but I think the arcade player still wants a realistic experience... they just don't want the game so difficult that it is frustrating to play. It is possible to have both EA just hasn't done it.
By the way... we need an option to increase the current speed of the greens. Having 5 more distinct quicker green speeds would be nice to select from.