-Roasted513-
2 years agoSeasoned Ace
shots
when I hit the same the shot over and over and over and over and over and over and over.... with DRASTICLY different results, there's a problem, it's not just a few feet, its YARDS, 10s of yards off ...
@Mickstudio1308 wrote:
@agentputtYou have the right to want everything you want. But I found weird that people are complaining about an arcade mode (that is ultra easy) in a SIMULATION GOLF GAME ( and yes this is the marketing behind this game). I just don't get it.
Listen me, I didn't like either the simmers that always complain about the game too. I just think that this game is very good and that we have to stop complaining about it.
You make me chuckle... how you are addressing ARCADE settings are how many of us feel about the SIM settings (ultra easy). Okay actually more like easy.
Be I do agree with you it was marketed as a Simulation, and on that front it was a major disappointment for me.
But I also believe the game should cater to all level of players.... so I have no issue with how the game plays for the novice/casual participant. My issue is they didn't create an environment for those looking for more of a challenge. Or how badly EA underestimated how skilled some of these players are.
@Mickstudio1308 I will kindly remind you that not everyone wishes to practice on a golf video game like a professional tour golfer practices their real game. Some do wish to play the game casually and have fun and that’s why I suggested a wide range of swinging and putting difficulties which are each broken down into sub difficulties for swing plane, tempo and overswing difficulties to customise the player’s experience perfectly. At the moment, simmers aren’t catered for and need extra levels added above the hardest setting. If theres players who wish to just have a quick casual game who find the easiest level too hard, add a level below the easiest setting. Let’s suggest solutions that make the game accessible and enjoyable by all instead of simply just telling them to practise more which isn’t helpful to anyone.
@Mickstudio1308 wrote:
@Mickstudio1308No problem with these arcade player, but stop complaining and start practicing.
Who are you trying to tell somebody how they have to play the game. I have no intension of leavening Arcade mode.
A complainer complaining about complaining. Every time you tell somebody to stop complaining you are complaining so stop.
@Mickstudio1308 wrote:
@SlimDown57I don't tell anybody how to play the game and I'm in favor of different level of difficulty for all players. I just don't understand how the arcade player can found this game too hard. Yes in other EA game we have a lot of sliders for difficulty, but even on the easiest setting in NHL game you don't score at each shot ...
I actually play NHL with easiest settings and sliders. I can score about 75 - 80% of the time and that is what I expect.
I have played TW14 and I can get birdie or better 80 - 85% of the time and par or better 100% of the time with easiest settings. I don’t expect to get hole in one every time, but I expect the stats I got from TW14. When game first launch, I got 75% birdie or better and 95% par or better. I am fine with that.
After update 3 which changed putt physics, I got 70% birdie or better and 85% par or better at easiest settings. That is unacceptable for an arcade player since I am getting far more bogeys due to the more difficult putt physics. Not everyone wants to practice like a real golfer.
Adding sliders would be a move to the right direction for the future of this game.
@drewgriffiths wrote:@Mickstudio1308 I will kindly remind you that not everyone wishes to practice on a golf video game like a professional tour golfer practices their real game. Some do wish to play the game casually and have fun and that’s why I suggested a wide range of swinging and putting difficulties which are each broken down into sub difficulties for swing plane, tempo and overswing difficulties to customise the player’s experience perfectly. At the moment, simmers aren’t catered for and need extra levels added above the hardest setting. If theres players who wish to just have a quick casual game who find the easiest level too hard, add a level below the easiest setting. Let’s suggest solutions that make the game accessible and enjoyable by all instead of simply just telling them to practise more which isn’t helpful to anyone.
Thank you hun. 🙂
Well @Mickstudio1308, it was explained a few times and if you didn't get it by now, I doubt you will ever get it.
Anyway, I will tell you my story. When I met my husband, he was a golfer, I wasn't. We got married, he got a PS3 and TW08. That's when I started to get interested in golf, real golf and became a real golfer. Yeah he got me to play real golf with him. We still have a membership at a golf course near by. One evening, I heard him laughing downstairs in the basement, he was playing Arcade mode with others while drinking a beer. He then told me there was 2 games in there, one for real golf and one to relax with friends. I didn't get interested in Arcade at that times.
Jumping up to TW13, I joined a Country Club where 3 teenage girls where GM of their club. Two of them were sisters and their dad is almost a scratch golfer. They're all playing this game too. Although we were all real golfers, it didn't take long it came a time where it was becoming very difficult to join others for a game online at TW13. Just about every games were mid-air spin and putt previews. So we all got into that to play with others. When TW13 shutdown, we all bought TW14 and restarted our Country Club. It's there we really started to get into Arcade, the same way my husband did that night. Just having a nice glass of wine and spinning them in the hole. It's not about working hard and practice to get better, it's to relax and unwind after a day of work. Well for us anyway, although we became good at it, never came close of those guys collecting data and able to hit it on a dime and hole out 50% of the time.
Maybe you can see now, a lot of Arcade players don't want an easy game. They want a fun game like it used to be. And it's already mostly there, RNG is stopping that. That's why most of those Arcade players have left the game, which as you have made it clear before, you couldn't care less about. And it looks like it's not only Arcade players not liking RNG, it doesn't make sense for some Simmers either.
Edit: I apologize to all for this wall of text. 🤐
@Mickstudio1308 wrote:
@Katybee_1313I will stop talking about that because I realise that I just don't understand where is the fun in your way to play a game, but you have the right to do it like that. Succeed all the time without any effort. This is your way to play it and for me it's weird but you have to take in consideration that the Dev cannot think that some people will want to play it like that.
Real arcade is not point, click, hole out. That thinking is from people who call others a cheater because they didn't put in the time to develop muscle memory and eye-finger coordination.
In Arcade there should be NO RNG so you CAN develop muscle memory, but there should be no zero-wind game in Online and (like Rory) a slight sway of the blue line (about a cup width) if it was visible, which it should NOT be at ALL in Online Arcade. What that does is no matter how good you are, you will most likely not slam dunk a shot in the hole. You can repeat your shots, while hole outs via roll ins will be more prevalent. Yes, a flat game will be birdies on par 3 & 4 and eagles on par 5....games will be decided by who get's a hole out. (there will be plenty of games decided by who screwed up less too)
It may sound easy, and for some it will be. For the rest of us, it'll still take months/years to get that good at it but probably never mastered. Look, with this game, a hole out or hole in one is a "Yay!" moment, but still feels like a lucky shot, not like I got it to go where it went - it just finally went in. With Arcade, those moments are a satisfied "YES!" - It's an incredible feeling when the game actually plays to your talent level.
@Katybee_1313 wrote:...It's not about working hard and practice to get better, it's to relax and unwound after a day of work...
Maybe you can see now, a lot of Arcade players don't want an easy game. They want a fun game like it used to be. And it's already mostly there, RNG is stopping that. That's why most of those Arcade players have left the game, which as you have made it clear before, you couldn't care less about. And it looks like it's not only Arcade players not liking RNG, it doesn't make sense for some Simmers either.
You hit it out of the ballpark. Your comment is on point and on fire. That is one of the reasons I like to have an enjoyment in video games, to relax and unwind after a day of work. If I needed to practice and work hard to get better I would rather sing live band karaoke or dance salsa to unwind. That is reason I have my rotation of different video games.
@Mickstudio1308 wrote:
@ELF014We are on the same page, the sim setting are too easy. I actually only play career mode, but if I really concentrate myself and don't do anything stupid, I can win every tournament. I try some stupid shot some times just to not win every one. The problem persist, on a game like that it's sure that a lot of players will become very good and find the game too easy. I want that all the level of players can play, but I have a problem with the fact that if we find that SIM setting are very too easy, how is it possible that so many players are complaining that the arcade mode is too hard ... It has to be these players the problem. The problem is at the end of the controller.
I don't particularly feel this game is very realistic, there is far too much roll out on mid to long clubs... and far too much spin on short ones.
I should not be able to stick a flop shot out of heavy rough. Especially on a sloped green running away from me.
I don't have an issue with arcade players stating their displeasure... their struggles are probably caused more by RNG than anything else.
A good golf sim should require a level of course management to score well. While this game implies that, it really is point and shoot golf.
The sim player wasn't considered when this game was designed. I've tried hard to find a way to make this game playable... but there just aren't enough settings.
I come back ever patch hoping... but ultimately disappointed.
The potential is there to make all levels of players happy... I just feel it's not the direction EA is interested in.
Rather than build a game with the community in mind, it feels they are building it for themselves. And if you like it fine, if not they don't care
@PalomaMarvel24 My 2 cents work here. Video games are not just about having fun and unwinding and neither are they just about working hard and practice, they’re all about meeting consumer’s needs who each have their own individual expectations and needs from the product they invest in. Gaming has changed drastically since the late 70s where those looking for purely fun probably did dominate the scene but eSports has changed games forever. Those old enough will remember actual tournaments on games like Pac Man and more recently the short lived Championship Gaming Series which was televised. Sports games never really had a big demand for realism and simulation but the last 15+ years has changed that with the technology available and eSports being a massive thing, and I feel this game had the opportunity not only to have the possibility of being ultra simulation when settings are properly adjusted, but also be taken very seriously as an eSports platform and EA have totally failed by releasing a game that does not include the needs of more simulation and potentially eSports level players and to me, that is very disappointing
It’s absolutely fine for most casual players and I do understand those who enjoy it which you have every right to do so, but EA have failed everyone else. Wasn’t EA’s old motto from years ago “Challenge everything”? It seems that has been forgotten by EA since
@drewgriffiths wrote:@PalomaMarvel24 My 2 cents work here. Video games are not just about having fun and unwinding and neither are they just about working hard and practice, they’re all about meeting consumer’s needs who each have their own individual expectations and needs from the product they invest in.
Absolutely spot on. I remembered playing great EA Sports games in the early 2000s. They had great titles like SSX Tricky, NBA Street, FIFA Street, NFL Street, Fight Night and the Tiger Woods series to go along with Madden, NHL and FIFA. A lot of those games back then met my expectations. Still miss that era. Having games that cater to all has been missing since 2015. I have chosen more games that fit my style of play and trade in the ones that don’t.
Acutally I think Electronic Arts original slogan was....
"If it's in the game.... it's in the game!"
@ELF014 wrote:Acutally I think Electronic Arts original slogan was....
"If it's in the game.... it's in the game!"
That's why we had Super Tiger perfect shot, mid-air spin and almost automatic putt preview in the game in the TW series. 🥳
@ELF014 wrote:Acutally I think Electronic Arts original slogan was....
"If it's in the game.... it's in the game!"
You are correct! But i don't think ANY golfer can ad +/- spin after the ball has left the club head?
@Katybee_1313 wrote:That's why we had Super Tiger perfect shot, mid-air spin and almost automatic putt preview in the game in the TW series. 🥳
The Super Tiger perfect shot, mid-air spin and automatic putt preview are features I missed. The game breaker shot as mentioned by @agentputt is another feature missed as well. What makes TW games special is the avatar making those shots resembles our selves or a created celebrity courtesy of gameface
One question if a ball is rolling up a 12" incline stops half way up and stops should it roll back at least some?