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@Katybee_1313After reading comments about the store and seeing how well the NBA 2K24 store is run, I want to pass the info so EA PGA Tour could also have an awesome store. I hope the store could become a well ran machine like they have in NBA 2K24. Sometimes great games from other sports can provide an inspiration to improve the current state of the current game. Just hope EA PGA Tour or future iterations can learn from an awesome idea of other great games.
The funny thing is that most of the Nike polos they rotate in and out of the store don't actually load when you want to preview/equip them. It's kind of a disaster at the moment.
- 2 years ago
I understand why they modeled their store this way to keep people coming back daily to see what was available. The problem is they are doing such a poor job of managing it.
Personally I feel it would be better to either make every item available in the stores, so the amount of merchandise just gets bigger as they release new content. OR... create limited amounts of each product, with new stock rotating in occasionally along with new items.
Either way... they really need to have people maintaining the store... and this doesn't seem to be happening.
- 2 years ago
@ELF014 wrote:I understand why they modeled their store this way to keep people coming back daily to see what was available. The problem is they are doing such a poor job of managing it.
This is spot on. It’s not horrible to rotate items to encourage people to login and play, but the rotation needs to be at a reasonable cadence. Every single item should rotate through the store once a week at a minimum. Right now we have specs that haven’t been seen in months….
- PalomaMarvel242 years agoSeasoned Ace
@ELF014 wrote:I understand why they modeled their store this way to keep people coming back daily to see what was available. The problem is they are doing such a poor job of managing it.
Personally I feel it would be better to either make everything available so the stores, so merchandise just gets bigger as they release new content. OR... create limited amounts of each item until the stock runs out, with new stock rotating in along with new items.
Either way... they really need to have people maintaining the store... and this doesn't seem to be happening.
I like your idea of either having all items or the limited items until stock runs out. The latter reminds me of how a store operates.
The way the store operates in the current game reminds me of the bare store shelves due to supply chain issues.
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