Forum Discussion
@Mark_Miwurdz wrote:Comment when you see it.
Do we honestly really need anymore additional skill points, this game is already too easy to play. I really liked their concept of a skill tree, I just wished it was better balanced.
It is like playing Street Fighter... players can have different attributes and not be at too much of a competitive disadvantage. That you create a character based on the strengths or weaknesses of your own skillset.
And on top of all of this with a golf game, those skills would translate to having an advantage on specific courses.
What I didn't like was the ability to switch out skills on the fly with the exchange of a financial penalty. I would much rather allowing you to remove a skill point... but you would have to grind the appropriate XP to get the points back to reapply new skill points. This would make choosing your path a much more important consideration.
And having attributes on your clubs would allow you to adjust your equipment for each course. Clubs with better control on tighter courses... adding an extra wedge on shorter courses... or a 2 wood on longer more open ones.
EA had some good concepts in this game along with a lot poor ones... many of which in my opinion were just plain implemented poorly.
I think RPG elements in a golf game can be a good thing if implemented correctly. BUT... you need to remember the core of a golf game is the GOLF. They really seem to have forgotten this simple concept.
Is it really so hard to understand that people who purchase a golf title are looking to play some golf? That if the title reads Mario Golf or Hot Shot Golf I understand what I am buying... when it is advertised as EA PGA TOUR Golf I'm kind of expecting something a little different.
- 2 years ago@ELF014 Hope you realize I was just joking. I also like the the way you have to be selective in your skills. Its nice they allow you to move some skill points around if you want to try different combos, but not being able to max out is fine with me. I still wish they would make the rough and traps less forgiving. No fear of going into them unlike 2K.
- 2 years ago
@frankhjr wrote:
@ELF014Hope you realize I was just joking. I also like the the way you have to be selective in your skills. Its nice they allow you to move some skill points around if you want to try different combos, but not being able to max out is fine with me. I still wish they would make the rough and traps less forgiving. No fear of going into them unlike 2K.I fully agree with you... the only fear I have in this game is the RNG, which really does not come into play with a fully powered up character.
I have mentioned this before... in 2K23 if there is a hazard such as a lake in play I might get a little nervous knowing I could execute a shot that is slightly mistimed and put it in the lake. I will hit to the big part of the green to protect against this, 2 putt and move to the next hole.
I have zero fear with EA PGA Golf... with a fully configured golfer I know I need to hit a really poor shot to end up in the water.
As for moving skill points around... I understand wanting to be able to test different combinations. I just don't like the idea of being able to change things up in a competitive environment on the fly to serve your purposes.
If you have committed to a certain play style deal with it... allow others to have a competitive advantage in these tournaments. It doesn't mean you can't win... it just means others will have a better opportunity to win.
And if you want to change your skills you will need to spend some time rebuilding XP. Which means your XP stops when you hit 50 skill points. And starts again if you remove any skill points from your tree, with the counter reverting back depending on how many skill points have been removed, so you can earn them again.
This would be the cost of changing your setup.
- Mark_Miwurdz2 years agoSeasoned Ace
There was no extra skill points and it went back to 50 soon after.
About PGA Tour Franchise Discussion
Recent Discussions
- 10 days ago
- 11 days ago
- 11 days ago