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@Mark_Miwurdz wrote:Comment when you see it.
Do we honestly really need anymore additional skill points, this game is already too easy to play. I really liked their concept of a skill tree, I just wished it was better balanced.
It is like playing Street Fighter... players can have different attributes and not be at too much of a competitive disadvantage. That you create a character based on the strengths or weaknesses of your own skillset.
And on top of all of this with a golf game, those skills would translate to having an advantage on specific courses.
What I didn't like was the ability to switch out skills on the fly with the exchange of a financial penalty. I would much rather allowing you to remove a skill point... but you would have to grind the appropriate XP to get the points back to reapply new skill points. This would make choosing your path a much more important consideration.
And having attributes on your clubs would allow you to adjust your equipment for each course. Clubs with better control on tighter courses... adding an extra wedge on shorter courses... or a 2 wood on longer more open ones.
EA had some good concepts in this game along with a lot poor ones... many of which in my opinion were just plain implemented poorly.
I think RPG elements in a golf game can be a good thing if implemented correctly. BUT... you need to remember the core of a golf game is the GOLF. They really seem to have forgotten this simple concept.
Is it really so hard to understand that people who purchase a golf title are looking to play some golf? That if the title reads Mario Golf or Hot Shot Golf I understand what I am buying... when it is advertised as EA PGA TOUR Golf I'm kind of expecting something a little different.
There was no extra skill points and it went back to 50 soon after.
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