1 year ago
The game is aweful
I'm sorry, part of me really enjoys the game... but at the same time... I literally golf better in real life than I do in this video game and that's a problem to me. The game is continuously putting ...
This game is mostly all about Legendary and Pro specs equipped on your clubs and ball. If you're not using them, it will have a lot of randomness. And even some Pro specs are almost useless, starting with Danielle Kang.
@Wildesie wrote:This game is mostly all about Legendary and Pro specs equipped on your clubs and ball. If you're not using them, it will have a lot of randomness. And even some Pro specs are almost useless, starting with Danielle Kang.
Agree with this. If you throw specs on the randomness disappears completely (and then the game is laughably easy).
Personally, I think the progression aspect of the game was kind of dumb. It's not an rpg, it's a sports game. I can certainly see where some people when they just started would struggle.
Just a couple tips that can help until you can get your specs added to your clubs.
Prioritize stats in the following order:
1. Approach Accuracy (until it costs more than 1 point)
2. Approach Control (until you have turned finesse gold)
3. Short Game Accuracy (until it costs more than 1 point)
4. Short Game Control (until spinner is gold)
5. Driving Accuracy (until it costs more than 1 point)
Then do whatever you want to complete your build.
Make sure that you change your players swing tempo to match your own. You want to be under a full point for fast/slow as often as possible.
Know that the fast/slow is determined by how long it takes to from the initiation of the downswing until the stick returns to the center. This can throw people off if they have played other games with a different swing structure.