Forum Discussion
More multiplayer modes, online and private
Option to take turns in multiplayer
friends leaderboards
cross play
3 click
more facial options and clothing
option to lock player/swing difficulty in multiplayer
speed up tap in
ability to turn off the step in for shot
ability to move the shot marker with stick and not the D-Pad. It’s too slow
ability to use 2 custom golfers in local multiplayer
ability to remove the hole transitions
Show other pro shots as part of the coverage
Hole lip outs, and show the caddy!
- 3 years ago
EA needs to focus on these three issues ASAP:
- https://answers.ea.com/t5/Bug-Reports/Private-Match-Alternating-shots-in-stroke-play-and-other-game/m-p/12449341#M110
- https://answers.ea.com/t5/Bug-Reports/Private-Match-does-not-have-the-Quick-Play-game-modes/m-p/12448979#M94
- https://answers.ea.com/t5/Technical-Issues/Cant-play-with-real-golfers-agains-friends-online/m-p/12449343#M416
This game is inferior to its 2K counterpart and it's a shame all of these key features are missing.
- 3 years ago
Even though I haven't gotten to the PGA yet, I know I am going to love the AI golfer feature. This has been my dream for golf games. Can you imagine being tied for the lead with Scottie at Augusta going into Sunday, and playing him head to head? Talk about immersion! BUT, you need some real luck for this scenario to unfold. Often times, as I have already read elsewhere, people with the lead on Sunday are being paired with the nearest pro, who might be 7th or 10th on the leaderboard. Considering LIV golfers aren't in the career mode, you don't have many pro AI options in the career mode.
So please, just slap a default look on the fake golfer next to you on the leaderboard and let us play against them. I would rather play a fake golfer I am battling for the win against then Scottie 15 spots behind me on the leaderboard.
- 3 years ago
Not sure if these have been mentioned.
- Have the mouse pointer fade away once controller input is recognized
- Photo Mode? Maybe during replays so you can move around and get just the right shot of my player or parts of the course.
- I'll put in my vote for a replay mode ASAP. I've had my first Albatross and it would have been great to have been able to record that and upload it to YouTube to show off 👿
- Up the VC reward across the board, the grind is so painful, which it is for a casual player.
- Ability to turn of new ball trail sounds. Like having a nicer trail, but the sounds can be immersion-breaking.
Thanks for being open to providing updates of things that make sense. The game is fun and gorgeous to look at. The first time I saw people walking the trails while setting up a shot blew my mind. Have never seen that in a golf game before. 👍
- Ultrasonic_773 years agoHero
@CanukWolf wrote:- Up the VC reward across the board, the grind is so painful, which it is for a casual player.
Have you been playing the tournaments (the free daily arcade as a minimum)? This is the best source of Reward Points in the game I think.
- 3 years ago
une diffusion spectateurs , avoir plusieurs plan de caméra disposer activable ... avoir la possibilité de voir la balle arrivé derrière le poteau (vue retour cam) . merci.
- 3 years ago
Could we have a fast play for challenges and such?
As is often going to be the case on tough challenges, there's going to be a lot of restarts.
Then one has to go through the swipe screen and other screens to reach the challenge.
It shouldn't take this long.
- 3 years ago
- No random landing areas on easy difficulties
- Easier tempo on easy difficulties
- Career 1 round tournaments
- Turn based online play
- 4 ball / alt shot and skins for online play
- 3 years ago
- remove the triple bogey max
- Match play tournament in the career
- More real stance, like for flop shot for example
- Better broadcast camera
- Increase difficulty of the shot
The game is amazing.
- 3 years ago
I'm on PC and I am really enjoying the game however the cameras arent smooth nor immersive in how they operate. I'd love to see improved camera options and implementation to really do justice to the fabulous visuals.
A panning broadcast cam where the camera follows the ball from being hit and panning to watch it fall and even a snap to landing cam along with a free cam.
I'd also love to see the addition of replays and have the option to save shots too!
Good topic
Cheers
- 3 years ago
Some really great ideas here.
I'm a golf gamer that enjoys a cleaner HUD to become immersed in the beauty of the game so here's what I'd love:
- Option to toggle each and every HUD element to either show/hide or move from on course to in HUD e.g.:
- flag/marker info to side of HUD instead of on flag/marker
- Show/remove: button help (I know this is in progress), full feedback not just the distance/power feedback
- Hide the landing zone when scouting, and marker for that fact
- Overhead hole map:
- Allow to zoom to green view
- Show your position and direction of current aim like you would on a GPS system
- I'd like to be able to see the ball better once hit and viewing from the golfer's view (no follow cam)
- Green - great idea mentioned about the grid only being visible when not over the ball and disappearing when you click to approach the ball - I play no grids normally so hopeful the improvement of cameras for this is good enough to do so
Big thing for me is putting. IMO HB Studios (2K golf now) has developed the best putting to date as it's all about feel which putting in real.life is. If you could develop a mechanic similar for your putting you would win a lot of players over.
In fact if you created an entire new mechanic for all shots to be based of feel and distance control and maybe implement that as a sim mode control scheme, that would be an excellent addition. I know you said you went away from partial shot making because you felt it would be too difficult for the player but I massively disagree and this would be fantastic.
For multiplayer, you need to be able to keep scores when playing against the same opponents so you can see how you match up against each and everyone. I think this was in FIFA and defo needs to come to this.
Others have mentioned stats too which is a good idea. Similar to what you'd see on a golf app to track your performance.
Other improvements:
- Increase backswing speed
- Dynamic weather - has to affect gameplay too
- Rotating venues for some comps
- Being able to move your tee position on the tee
- Less laggy menus
- 3 years ago
I had a thought for when/if you ever implement turn order in multiplayer.
To incorporate a hybrid of what is customarily done versus what you have currently implemented.
I am sure those of us that do play in multiplayer we experience people thst are slow to play, and waiting for them to make a decision and to finally execute a shot can be painful.
How about a system where you are taken to your ball like it is currently and you can evaluate your next shot. When the next player to hit in turn order addresses the ball you are given the option to watch your opponent swing.
This would allow us turn order, and still speed up the pace of play.
- Option to toggle each and every HUD element to either show/hide or move from on course to in HUD e.g.:
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