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Really?
Wow
So you can do everything right in a shot and it can still mess you up with RNG?
If I wanted a slot machine I would go to the casino.
That is an insane and poor decision from EA
Who in their right mind thought this was a good idea?
Here is me thinking it was a potential bug and they have actually put it in the game on purpose.
I am sorry but that has to go, it goes against the nature of an ACCURACY sports game
And yet you see posts from all the "realism" try-hards that want EA to do everything possible to make the game harder so they can have the satisfaction of shooting par on a golf video game. "ooh, randomness is just like real life!" I play Madden because I know I'll never throw a 70 yard TD pass in real life.
- PalomaMarvel243 years agoSeasoned Ace
@Beerrun4uI like the ability of throwing 70 TD passes in Madden or a player scoring 10 goals in a single game in NHL. In PGA Tour, it took more than 3 months for my player to score -18.
PGA Tour lacks sliders or any option to turn off RNG and Lip-Outs. Madden, Fifa, NHL and even UFC has figured out how to handle difficulty settings with sliders.
- 3 years ago
@Beerrun4u wrote:And yet you see posts from all the "realism" try-hards that want EA to do everything possible to make the game harder so they can have the satisfaction of shooting par on a golf video game. "ooh, randomness is just like real life!" I play Madden because I know I'll never throw a 70 TD pass in real life.
I have no issues with some randomness, in fact I like the fact it was conceived by them. The issue is that in their wisdom they are using it as their main way to increase the difficulty in the game.
What is needed is additional difficulty levels with the swing, and to scale back the RNG for some of the shot types.
The players swing input should be 97% result of the shot, and the last 3% can be be from RNG. Meaning if I hit a perfect 300 yard drive, my dispersion area could miss 4.5 yards on either side of where my ball would land. For a perfectly execute shot from 100 yards I would be within a 3 foot circle.
I think this would be fair, as shot execution would mean everything, with the RNG taking away the limitations of the controller that allow dead straight shots.
In the end even the RNG is not doing what was intended as the game is still far too easy at all skill settings. All it did was frustrate people with golf shots that cannot be explained.
- PalomaMarvel243 years agoSeasoned Ace
I like the idea of 97% user input and 3% RNG where ball can go 4-5 yards in either direction. When making the swing, there is a circle showing where the ball could land. I think RNG would work better if ball landed anywhere within that shot radius or within 2x the shot radius. Currently, the RNG can place the ball in left field for no reason.
Another issue with the RNG physics is the one inch putt. There have been threads on that. The one inch putt is a case where the ball is said to miss the hole by one inch but the ball is levitating above the hole. In reality, that ball should go in the hole instead of levitating above the hole. This happened to me twice in LACC and once in Oak Hills. The first thread on this occurred after Update 3.0.
It is strange that WWE 2K23 has no cases where mechanics defy physics; yet, professional wrasslin’ is fake. The way RNG is implemented makes the golf mechanics resemble wrasslin’.
- 3 years ago
I'm right there with you Chava Maceta!!
Check out some of my other rants on this subject!! My latest one today (7-09-23).
- drewgriffiths2 years agoSeasoned Veteran
I would say even less than 3% randomness because if I’m playing a round in real life, everything that happens on the course has a reason. If I hit a bad shot, it’d for a reason and I will know why. On this game, I could hit a bad shot and have absolutely no idea why it has happened. It’s one of the many things 2K get right and EA get so horribly wrong. There just needs to be more swing difficulty levels where the hardest needs to be more sensitive than it is now. I’d say 1% randomness purely as I don’t think 0% would be possible to keep things looking realistic. Just like on the real course, everything needs to happen for a reason and we should know why each time.
- PalomaMarvel242 years agoSeasoned Ace
@drewgriffiths wrote:I would say even less than 3% randomness because if I’m playing a round in real life, everything that happens on the course has a reason. If I hit a bad shot, it’d for a reason and I will know why. On this game, I could hit a bad shot and have absolutely no idea why it has happened. It’s one of the many things 2K get right and EA get so horribly wrong. There just needs to be more swing difficulty levels where the hardest needs to be more sensitive than it is now. I’d say 1% randomness purely as I don’t think 0% would be possible to keep things looking realistic. Just like on the real course, everything needs to happen for a reason and we should know why each time.
Absolutely agree with you with 2K getting it right. I have more control with my shots in 2K where good ones give good results and bad shots lead to bad results.
In EA PGA Tour, most good shots I made ended up going to left field or the bunker. I would intentionally aim for the bunker or rough to get the sand save and par save; that is when my shots end up being good within 5ft of the hole. Consistently getting great shots by aiming at rough or bunker is almost as unrealistic as professional wrasslin’.
I just remembered how TW14 had a better feel for the shot. Both the Tiger Woods Series and 2K have better control of shots.
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