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@Beerrun4u wrote:And yet you see posts from all the "realism" try-hards that want EA to do everything possible to make the game harder so they can have the satisfaction of shooting par on a golf video game. "ooh, randomness is just like real life!" I play Madden because I know I'll never throw a 70 TD pass in real life.
I have no issues with some randomness, in fact I like the fact it was conceived by them. The issue is that in their wisdom they are using it as their main way to increase the difficulty in the game.
What is needed is additional difficulty levels with the swing, and to scale back the RNG for some of the shot types.
The players swing input should be 97% result of the shot, and the last 3% can be be from RNG. Meaning if I hit a perfect 300 yard drive, my dispersion area could miss 4.5 yards on either side of where my ball would land. For a perfectly execute shot from 100 yards I would be within a 3 foot circle.
I think this would be fair, as shot execution would mean everything, with the RNG taking away the limitations of the controller that allow dead straight shots.
In the end even the RNG is not doing what was intended as the game is still far too easy at all skill settings. All it did was frustrate people with golf shots that cannot be explained.
I would say even less than 3% randomness because if I’m playing a round in real life, everything that happens on the course has a reason. If I hit a bad shot, it’d for a reason and I will know why. On this game, I could hit a bad shot and have absolutely no idea why it has happened. It’s one of the many things 2K get right and EA get so horribly wrong. There just needs to be more swing difficulty levels where the hardest needs to be more sensitive than it is now. I’d say 1% randomness purely as I don’t think 0% would be possible to keep things looking realistic. Just like on the real course, everything needs to happen for a reason and we should know why each time.
- PalomaMarvel242 years agoSeasoned Ace
@drewgriffiths wrote:I would say even less than 3% randomness because if I’m playing a round in real life, everything that happens on the course has a reason. If I hit a bad shot, it’d for a reason and I will know why. On this game, I could hit a bad shot and have absolutely no idea why it has happened. It’s one of the many things 2K get right and EA get so horribly wrong. There just needs to be more swing difficulty levels where the hardest needs to be more sensitive than it is now. I’d say 1% randomness purely as I don’t think 0% would be possible to keep things looking realistic. Just like on the real course, everything needs to happen for a reason and we should know why each time.
Absolutely agree with you with 2K getting it right. I have more control with my shots in 2K where good ones give good results and bad shots lead to bad results.
In EA PGA Tour, most good shots I made ended up going to left field or the bunker. I would intentionally aim for the bunker or rough to get the sand save and par save; that is when my shots end up being good within 5ft of the hole. Consistently getting great shots by aiming at rough or bunker is almost as unrealistic as professional wrasslin’.
I just remembered how TW14 had a better feel for the shot. Both the Tiger Woods Series and 2K have better control of shots.
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