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@CkYMaximusThis has been making the rounds on facebook. I saw it in a thread for F1 23. The original is an image file, but these are the contents, supposedly by an ex-EA employee...
"Funny story. When I worked at EA, bugs got categorized by severity: A was gamebreaking, B was a major annoyance to the user, C was noticeable but you could get passed it, and D was minor, not likely to be seen or cared about. Nearly all D bugs are ignored, unless something else happens to fix them. As a project gets closer and closer to completion, more severe bugs are ignored. By the last two weeks only A bugs get fixed. Even B bugs are shipped. The fun part is that when they start the next year's game (fifa 2023, need for speed whatever), they port all the old code and just update the graphics. Meaning they bring in ALL the old bugs. One of the first things they do before beginning work is fix any lingering A and B bugs, but NOT C or D bugs. During development of the NEW version of the game, whenever you find a bug, you have to first check if it was in old versions. If it was, and it's set to known shippable, you have to ignore it. The logic is this: "It wasn't a priority to fix it last year, so it's obviously not that big a problem, so we Can ignore it this year." Repeat that for 4 or 5 years, and you end up with a game that's 90% bugs that are known to the developers but also shipped on purpose."
Just something to keep in mind. It's probably wise to keep those expectations in check. It certainly rings true, based on my years of experience as a sucker --I mean-- EA Customer.
@Catphish37 wrote:@CkYMaximusThis has been making the rounds on facebook. I saw it in a thread for F1 23. The original is an image file, but these are the contents, supposedly by an ex-EA employee...
"Funny story. When I worked at EA, bugs got categorized by severity: A was gamebreaking, B was a major annoyance to the user, C was noticeable but you could get passed it, and D was minor, not likely to be seen or cared about. Nearly all D bugs are ignored, unless something else happens to fix them. As a project gets closer and closer to completion, more severe bugs are ignored. By the last two weeks only A bugs get fixed. Even B bugs are shipped. The fun part is that when they start the next year's game (fifa 2023, need for speed whatever), they port all the old code and just update the graphics. Meaning they bring in ALL the old bugs. One of the first things they do before beginning work is fix any lingering A and B bugs, but NOT C or D bugs. During development of the NEW version of the game, whenever you find a bug, you have to first check if it was in old versions. If it was, and it's set to known shippable, you have to ignore it. The logic is this: "It wasn't a priority to fix it last year, so it's obviously not that big a problem, so we Can ignore it this year." Repeat that for 4 or 5 years, and you end up with a game that's 90% bugs that are known to the developers but also shipped on purpose."
Just something to keep in mind. It's probably wise to keep those expectations in check. It certainly rings true, based on my years of experience as a sucker --I mean-- EA Customer.
The trouble with the internet, anybody can hide behind a name and claim to be anything they want, followed by “source, trust me bro”
- 2 years ago@theycagednon Yeah, well, somethings just feel true, regardless of source.
- 2 years ago
@Catphish37 wrote:
@theycagednonYeah, well, somethings just feel true, regardless of source.I think that’s the general goal, for you to get the feeling that it’s true.
What also needs to be considered is the difference between a bug and a feature, something that seems to be easily confused on this forum. Missing features are not bugs, so the statement above even if it was true, wouldn’t be relevant to 90% of the things people are demanding on here.
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