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2 years ago
I'm wondering if the random element in shotmaking has something to do with the lack of a practice range. In 2K's game, which is completely input-based, practice is useful. In EA's game, where the same input can lead to many different results, the devs may have decided too many people would get frustrated by the experience.
2 years ago
This idea that EA purposely did not include a practice range because everyone "would get frustrated by the experience" of random results is absurd.
Although there is no practice range, there are mulligans. It's pretty much the same thing.
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