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My point is at one stage with games, you didn't have to be beholden to a certain time and place to earn something, and in turn, feel like a hamster on a wheel to accomplish something before time runs out.
Tournaments are one thing, but it seems as though we have started accepting this trend of having to be trapped into into playing for fear of missing out. Past games allowed all items available at one time, and you would work to unlock these things at your own pace. This is why games like Elden Ring, Tony Hawk's Pro Skater, Zelda, etc. are so revered along with their legendary gameplay. They offer us so much and we are compelled to play. Not because we are forced to.
Same goes for the current set up of the game's store. What is the point in having things change daily and then waiting some random date to finally have the item that we want come in? These items should be made available all at once rather than having us feel like Pavlov's dog, checking in every day until it is actually in there.
Let us have multiple ways to unlock certain things, be it participating in said tourneys, purchasing the premium pro pass to have it right away or allow people to earn them as a more expensive item to buy using VC at a later time in the game's lifecycle; where at this point a lot of newer items/equipment/ etc. have been released.
Life happens and there are times where we simply cant play within these timeframes. So an item should be unlocked forever? It just seems counterintuitive for a game to offer you something for 20 days and then never have the ability to obtain it within the entire lifecycle of the game. Especially if this game is a 'live-service" game where its life-cycle will last longer than a year.
@brandongfarr wrote:Same goes for the current set up of the game's store. What is the point in having things change daily and then waiting some random date to finally have the item that we want come in? These items should be made available all at once rather than having us feel like Pavlov's dog, checking in every day until it is actually in there.
I hate the way the game's store work too, lots of the specs in there are redundant, we're getting them along the way on pro-pass. And the stuff I want is never there.
- 2 years ago
You got it right. I think you understand exactly what they are trying to do. To get everyone to play the game for the fear of misding out. The same with the 0ro Pass, purchase it or fear missing out on items unavailable any other way.
The truth is you don't need any of these items to be successful in the game. I is just just a fear of missing out on something.
This franchise has failed on so many levels... as can be seen on the activity on this forum and the comments being made.
Even the most diehard supporters have moved on to other things.
- 2 years ago
I really don’t want that to be the case because I enjoy the game and the adjustments/additions the team has made have been for the better!
Since this is a new property, you should be trying to endear yourself to the consumer in order to maintain and build your audience by the quality of the gameplay and all of the options and it has to offer like the games I have mentioned above.
I just really want this series to thrive so we don’t have to wait another 8 years for another EA Golf game haha. It’s a fantastic game and it could be that much better by continuing to improve the experience by offering more flexibility to the way the player can experience and play the game.
Oh and did I mention having the real sounds each different golf company’s club makes? ASMR……
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