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Just played in 15mph winds..Bizarre!...No way a driver should be affected by the wind as soon as the ball is hit. Wind takes effect when the ball is losing speed at maximum height. I wonder if anyone at EA actually plays golf?
Hey guys,
Thought I would chime in here because I play golf in a location that is windy a lot. We play many rounds per year in 25-35 mph winds. I haven't played EA PGA Tour much yet in windy conditions, so not sure yet just how well they have modelled the physics of it or whether what you observed is remotely realistic, but a few things to consider.
Into a strong headwind.
Using the same club, you will hit it further, and sometimes significantly so, by swinging shorter and slower. Reason: your ball trajectory is lower and you put less backspin on the ball which is more important than the initial ball speed off the clubface. Also, it's crucial you hit the ball straight and don't put a draw or fade spin on it. You will lose the ball way off line if you've got any sidespin on it and very quickly.
Sidewind. If you really want to find the fairway off the tee with your drives consistently, you need to work the ball with the spin that opposes the wind direction. Hit a draw/hook for a left-to-right wind to "hold the line" and vice-versa. You lose distance but it's almost always worth it to maintain control. If you instead try to ride the wind, the end result is very unpredictable both in terms of direction and distance.
Putting. Significant winds have to be taken into account! Steep downhill putts on moderately fast greens (which we have in my location) are a nightmare with a strong tailwind. Strong crosswinds on putts will affect how much they break.
It would be nice if one of the EA developers could comment on just how much they modelled wind effect physics.
- Ultrasonic_773 years agoHero
@DrProtista wrote:Sidewind. If you really want to find the fairway off the tee with your drives consistently, you need to work the ball with the spin that opposes the wind direction. Hit a draw/hook for a left-to-right wind to "hold the line" and vice-versa. You lose distance but it's almost always worth it to maintain control. If you instead try to ride the wind, the end result is very unpredictable both in terms of direction and distance.
This part is definitely true in game. Reducing the elevation of the shot reduces the impact of the wind too.
- mega8deth83 years agoNew Adventurer
Random landing. And some glitches. The other day I hit a 210 yd 4 iron into a 13mph wind with 3 below elevation. The pin was 192yds away. Wind should hold about 20 but if it held a little less i could spin it back. Well it went 220. Hmmmm. I got nothing for that one.
- 3 years ago
@mega8deth8 wrote:Random landing. And some glitches. The other day I hit a 210 yd 4 iron into a 13mph wind with 3 below elevation. The pin was 192yds away. Wind should hold about 20 but if it held a little less i could spin it back. Well it went 220. Hmmmm. I got nothing for that one.
. I generally add 1 yd for every mph, sometimes more or less depending on course and conditions and club being used, spin...etc. Subtract or add a percentage according to whatever degree angle of the wind. The devs are also not God, so the top players really memorize how each course plays specifically.
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