Chard Guard vs Lost Pilot Zombies
Have any of you guys experienced any issues with Chard Guards not reacting to Lost Pilot Zombies in the 2 day Grapeshot Tournament? Only I'm having a real problem with them in Battlez.
With the Lost Pilot Zombies often dropping down towards the rear of the arena I decided to fill column 3 with Chard Guards as soon as possible. I thought they would throw any Pilots back so the Blover could whisk them away. I also built up columns 7 and 8 with Chard Guards as and when possible. The ones in the two frontal columns were dealing well with all the walking Zombies that came at them (Even the Spinning Jesters) and enabling the Blover to do its thing.
The Chard Guards in column 3 were different. I had a Pilot Zombie drop immediately above one of the Chard Guards. (Column 3, Row 1). The plant didn't react - by which I mean it stayed upright while the Zombie ate it. When the Zombie dropped to the floor, I put another Chard Guard in place. It, too, did nothing while the Zombie ate it.
I then had more Pilots drop. One was in front of a Chard Guard and ate the plant immediately beneath it. (Column 4, Row 3). The Zombie then dropped and moved towards the Chard Guard. As with the previous instance, the Chard Guard failed to react. It remained upright while the Pilot Zombie chewed at it. (A Dusk Lobber got the Zombie before it ate the Chard Guard, but the plant would have been eaten if that hadn't happened.
This kept happening each time a Pilot ended up above or dropped in front of a Chard Guard.
I thought that maybe Chard Guards didn't react to Pilot Zombies while in Adventure mode but I just hadn't noticed it before. To check this out I went to the Lost World and ran a map with Lost Pilots.
I waited until a Pilot dropped and immediately placed a Chard Guard beneath it. The Chard Guard immediately threw the Zombie backwards. The Pilot then dropped to the floor and shambled towards the Chard Guard. Once it was right in front of the Chard Guard, the plant bent forwards and then threw the Pilot Zombie backwards. That proves that the Chard Guards DO, or should, throw back the Pilot Zombies, yet in my Battlez it's like they've been set to ignore the Pilot Zombies.
Is this only happening to me, or has anyone else noticed it as well?