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>There would be no way for EA to implement that
Why not? They have full access to the source code and it shouldn't be too hard to implement something that cycles through each unlocked Plant level (they could base it on existing code for leveling up Plants, for example).
Of course, I have no idea how complex their existing code is, but it's not an overly-complex feature and it's something that would make the game even more enjoyable for a lot of players.
- 6 years ago
I fully acknowledge that the game's code is complex. It's been around for years and has had a lot of changes and new features, after all.
However, I expect that the dev team actually working on the game would have a bit more edge over modders who change the game after the fact, however skilled those modders may be.
I'm no Android developer, and I don't know how faithful the code that you get from the APKs is to the original ones from EA, but I assume that the code from the APKs have been obfuscated somewhat which gives the original devs a bit more leverage on implementing this suggested feature because their version of the code is probably more organized and clearer to read. Plus they should be more familiar with the code given how long they've been working on it.
In any case, I'll leave it to other players to voice their opinion on this suggested feature as well as the dev team if they ever do see this.
It would be a darn shame if this doesn't get implemented though. It's going to raise the enjoyment factor by a mile for a lot of players.
- 6 years agoA level lock. Prevents you from accidently uprading the plant you didn't want to.
- 6 years ago
>A level lock. Prevents you from accidentally upgrading the plant you didn't want to.
I've always wanted this feature too! It was bad enough that you could accidentally upgrade your Plants in the Almanac, but there's also an Upgrade button while choosing Plants for a level! 😞
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