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With the original design, Thyme Warp and Gold Leaf were restricted to their own worlds, I guess no 'proper' play test has been done for the interaction between Thyme Warp and the Fisherman zombie. This 'fault' might have been there from day one and I am not sure to what level of complexity it is going to be for bug fixing.
Hmmm, now I am wondering what happen to the Fisherman Zombies when they are being acted upon by the new plants such as Teleportato Mine or Hocus Crocus..... Maybe I will try this out myself this weekend.
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