[NEWS] Update 7.2.1 is now live!
As per u/Haemophilus_EA:
The new PvZ 2 update is upon us!
(Please note: I’ll be releasing more in-depth details closer to the actual date/time the below content goes live at - This post is only a summary of what’s coming up - If you have specific questions about upcoming content, they will be answered at a later date).
New Zombie:
Brand-New Zombie Commander coming soon to Battlez!
New Power Mints:
Conceal-mint
Upcoming Events:
Luck O’ the Zombie (March 12 - 18)
Springening (feat. The return of Dandelion) (April 16 - 25)
New Features:
Plants… Reloaded!
A new feature - Reload - has been added which let you repopulate plants on the lawn in Battlez when playing the same level with the same or very similar plant-y line ups
Battlez Matchmaking
Your game will now run additional checks in order to match you up with the most appropriate human opponent for your skill level where available
New Features:
Plants… Reloaded!
A new feature - Reload - has been added which let you repopulate plants on the lawn in Battlez when playing the same level with the same or very similar plant-y line ups
Battlez Matchmaking
Your game will now run additional checks in order to match you up with the most appropriate human opponent for your skill level where available
Bug Fixes/Improvements:
Email registration is back and shored up. If you have multiple save states, you’ll be prompted to choose which one you’d like to use from now on
Garlic properly responds to Buffz and Bruisez
World preview screen for newer players would sometimes show an inescapable black background - fixed!
Hypnoshrooms were accidentally becoming invincible when interacting with Buffz and Bruisez
Addressed a crash being caused by Gargantuar, Treadmill Zombie and Imps at the end of levels
Witch Hazel now correctly obeys the correct list of zombies it can’t transform such as King Zombie and Yetis
Battlez Yetis have been balanced now with 25% less health but now worth 3 times the points!
Zombies defeated by Solar Tomato and stunned at the same time would sometimes unnecessarily stick around
Sun production timers on certain plants were not working correctly but all back to normal now and in a timely fashion
We did an oops but Ghost Pepper can now be boosted by Mastery!
Dinosaurs now ignore hypnotized zombies
Zombie Kings no longer crushes Power Mints on the lawn. There was some funny business when Power Mints were squished… *cough* infinite boosting *cough*
When hypnotized zombies get run over by the Treadmill they will show the appropriate defeat animation
Snap Pea can no longer swallow Yetis. Robot Yetis don’t taste very good
Squash will no longer cause the game to crash at the end of a level if you used Plant Food on it
Check full post here.
- ApprovedAnonymous7 years agoMarking as resolved as this is just an announcement.