Plants Rebalance/Reworks needed
as more plants get added to the game older ones start to get pretty underpowered or in other cases newly released plants are very underpowered.
here is a list of suggestions to plants that should get a rework or a buff to make them have the same viability as others
Murkadamia Nut - The plant food effect doesnt really helps the plant as the shield is inside the murk, when the plant takes damage the murk cant regen and so the plant just becomes a worse and more expensive wallnut. What i suggest is to make the murk health double instead. the plant could also benefit from protecting the vine it is planted on so it could work with gloom vine as intended and not wonky like currently is.
Vamporcini - The problem with this plant is how the abilty is just not enough to make it useful as the plant doesnt take damage while the ability is active and the tick between hits is way to high for the plant for self sustain. is also a problem how the plant takes so long to activate his ability. a proper way to fix this would be to buff the plant
Sundew tangler - currently the plant isnt really serving any of his both purposes, like the sun producing aspect of the plant isnt as good and the time the zombie is trapped is very low and the plant deals moredate damage to kill the zombie before it can produce any sun. the way to fix this is to increase the trap time, reduce the damage and sun production but increase the sun rate
Bamboo Spartan - the plant needs a tell when his attack power increases without his shield as there is not a clear tell and the plant is also missing an idle animation when the shield breaks